self.thing.game.remove_thing(eaten)
         elif self.thing.carrying.type_ == 'Stimulant':
             self.thing.send_msg('CHAT "You feel a flash of energy."')
-            self.thing.energy += 100
+            self.thing.energy += 50
             eaten = self.thing.uncarry()
             self.thing.game.remove_thing(eaten)
 
 
 
 
 class ThingAnimate(Thing):
-    energy = 0
+    energy = 50
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
             if random.random() > 0.9:
                 self.energy -= 1
                 self.game.changed = True
-        if 1000000 * random.random() < self.energy:
+        if 1000000 * random.random() < self.energy - 50:
             self.send_msg('CHAT "Your body tries to '
                           'dance off its energy surplus."')
             self.dancing += 50