--- /dev/null
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+curses.init_pair(76, curses.COLOR_BLACK, curses.COLOR_WHITE)
+curses.init_pair(77, curses.COLOR_WHITE, curses.COLOR_GREEN)
+curses.init_pair(78, curses.COLOR_BLACK, curses.COLOR_RED)
+curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+curses.init_pair(80, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+
+
+def win_bar_maker(color_number, symbol, title):
+ def win_bar(self):
+ winmap = []
+ for i in range(world_data[title]):
+ if i == 32:
+ break
+ winmap += [(symbol, curses.color_pair(color_number))]
+ winmap_size = [1, len(winmap)]
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+ return win_bar
+
+
+def win_map(self):
+ charmap = {
+ "0": "_",
+ "1": ".",
+ "2": ":",
+ "3": "%",
+ "4": "#",
+ "5": "X",
+ "*": "O",
+ "&": "0",
+ }
+ win_size = self.size
+ offset = [0, 0]
+ for i in range(2):
+ if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
+ win_size[i] < world_data["map_size"] * (i + 1):
+ if world_data["map_center"][i] * (i + 1) \
+ < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+ offset[i] = world_data["map_center"][i] * (i + 1) \
+ - int(win_size[i] / 2)
+ if i == 1:
+ offset[1] = offset[1] + world_data["map_center"][0] % 2
+ else:
+ offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+ winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+ winmap = []
+ curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
+ #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+ curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+ curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
+ curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+ curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
+ curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+ curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
+ curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+ curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+ curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+ curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+ col_unknown = curses.color_pair(1)
+ col_creature = curses.color_pair(13)
+ col_player = curses.color_pair(8)
+ col_altar = curses.color_pair(3)
+ earth_colors = [
+ curses.color_pair(4),
+ curses.color_pair(5),
+ curses.color_pair(5),
+ curses.color_pair(6),
+ curses.color_pair(6),
+ curses.color_pair(7),
+ ]
+ water_colors = [
+ curses.color_pair(9),
+ curses.color_pair(10),
+ curses.color_pair(11),
+ curses.color_pair(12),
+ curses.color_pair(14),
+ ]
+ for y in range(world_data["map_size"]):
+ for x in range(world_data["map_size"]):
+ pos = y * world_data["map_size"] + x
+ char = world_data["fov_map"][pos]
+ if world_data["look_mode"] and y == world_data["map_center"][0] \
+ and x == world_data["map_center"][1]:
+ if char == " ":
+ bonus = "?"
+ else:
+ bonus = world_data["wetmap"][pos]
+ char = world_data["mem_map"][pos]
+ winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
+ continue
+ bonus = " "
+ attribute = col_unknown
+ if char == " ":
+ if world_data["soundmap"][pos] != "0":
+ bonus = "?"
+ char = world_data["mem_map"][pos]
+ if char in charmap:
+ char = charmap[char]
+ winmap += [(char, attribute), bonus]
+ else:
+ wetval = ord(world_data["wetmap"][pos]) - ord("0")
+ if char in "012345-+":
+ mapval = 0
+ if char not in "-+":
+ mapval = ord(char) - ord("0")
+ if 1 <= wetval <= 5:
+ attribute = water_colors[wetval + (mapval - 1)]
+ else:
+ attribute = earth_colors[mapval]
+ if char == "&":
+ attribute = col_player
+ elif char == "$":
+ attribute = col_altar
+ if char in charmap:
+ char = charmap[char]
+ elif char == "@":
+ attribute = col_creature
+ av_pos = world_data["avatar_position"]
+ if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+ attribute = col_player
+ winmap += [(char, attribute), bonus]
+ if y % 2 == 0:
+ winmap += " "
+ return offset, winmap_size, winmap
+
+
+from client.config.world_data import world_data
+world_data["grace"] = 0
+world_data["kidney"] = 0
+world_data["stomach"] = 0
+world_data["bowel"] = 0
+world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
+world_data["log"] = [
+"This is not the environment you are used to. This is not the body you are use"
+"d to. Surely this is a dream. But you have a feeling you might not wake up. U"
+"nless you find a way out of here. Until then, you must survive. Explore, keep"
+" fed, and hydrated. And avoid things that move by themselves.",
+"",
+"[hit '0' for help]"
+]
+from client.config.io import io
+io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["kidney", "int"]]
+io["worldstate_read_order"] += [["bowel", "int"]]
+io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
+io["worldstate_read_order"] += [["grace", "int"]]
+from client.config.windows import windows_config
+from client.windows import win_log
+windows_config[:] = [
+ {"config": [0, -33],
+ "func": win_map,
+ "scroll_hints": False,
+ "title": "THE CRAWLING EATER"},
+ {"config": [1, 32],
+ "func": win_bar_maker(76, "+", "grace"),
+ "scroll_hints": False,
+ "title": "grace"},
+ {"config": [1, 32],
+ "func": win_bar_maker(77, "%", "stomach"),
+ "scroll_hints": False,
+ "title": "calories"},
+ {"config": [1, 32],
+ "func": win_bar_maker(79, "~", "kidney"),
+ "scroll_hints": False,
+ "title": "hydration"},
+ {"config": [1, 32],
+ "func": win_bar_maker(78, "%", "bowel"),
+ "scroll_hints": False,
+ "title": "bowel"},
+ {"config": [1, 32],
+ "func": win_bar_maker(80, "~", "bladder"),
+ "scroll_hints": False,
+ "title": "bladder"},
+ {"config": [-10, 32],
+ "func": win_log,
+ "scroll_hints": False,
+ "title": "log"}
+]
+from client.window_management import set_windows
+set_windows()
+from client.commands import command_sender
+from client.config.commands import commands
+commands["o"] = (command_sender("drop"),)
+commands["i"] = (command_sender("drink"),)
+commands["p"] = (command_sender("pee"),)
+commands["."] = (command_sender("wait"),)
+commands["0"] = (command_sender("HELP 0"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)
+commands["5"] = (command_sender("HELP 5"),)
+commands["6"] = (command_sender("HELP 6"),)
+commands["7"] = (command_sender("HELP 7"),)
+commands["8"] = (command_sender("HELP 8"),)
+commands["9"] = (command_sender("HELP 9"),)
+commands["D"] = (lambda: None,)
+commands["J"] = (lambda: None,)
+commands["K"] = (lambda: None,)
+commands["P"] = (lambda: None,)
+commands["U"] = (lambda: None,)
+commands["j"] = (lambda: None,)
+commands["k"] = (lambda: None,)
+commands["W"] = (lambda: None,)
--- /dev/null
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+from server.config.world_data import world_db
+
+
+def command_help(str_int):
+ val = integer_test(str_int, 0, 9)
+ if None != val:
+ if val == 0:
+ log(" ")
+ log("[HELP SCREEN 0: help screen list]")
+ log("0 - this screen")
+ log("1 - key bindings")
+ log("2 - environment 1/3")
+ log("3 - environment 2/3")
+ log("4 - environment 3/3")
+ log("5 - other beings")
+ log("6 - winning")
+ log("7 - restart and replay")
+ log("For more, see ./README or ./README_TCE files.")
+ pass
+ elif val == 1:
+ log(" ")
+ log("[HELP SCREEN 1: key bindings]")
+ log("movement/eating: w/e/d/c/x/s")
+ log("drink: i")
+ log("defecate: o")
+ log("pee: p")
+ log("wait: .")
+ log("autopilot: A")
+ log("look mode: l")
+ log("quit: Q")
+ log("help screens: 1/2/3/4/5/6/7/8/9")
+ log("help overview: 0")
+ elif val == 2:
+ log(" ")
+ log("[HELP SCREEN 2: environment 1/3]")
+ log("There is mostly solid matter and fluid. "
+ "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+ "Less thick ones can be eaten."
+ "Background color indicates fluid concentration. "
+ "'O'/'0' is holes; stepping into them is dangerous."
+ "'-' and '+' are cracks in the ground, and may becomes holes. "
+ "'$' is special places that will change you. "
+ "Learn more in HELP SCREEN 3."
+ )
+ elif val == 3:
+ log(" ")
+ log("[HELP SCREEN 3: environment 2/3]")
+ log("Use the 'l' command to investigate the environment. "
+ "Its cursor may describe the area pointed at by two numbers: "
+ "ground elevation/matter thickness (left), wetness (right). "
+ "You cannot breathe there if the sum of both is > 5. "
+ "Greater ground elevation means slower movement."
+ )
+ elif val == 4:
+ log(" ")
+ log("[HELP SCREEN 4: environment 3/3]")
+ log("Waste will pile up to ground matter an walls. "
+ "Fluid will trickle down into the environment. "
+ "General humidity will sparkle up new fluid on the ground "
+ "level ('_'). "
+ "Only from there can you drink fluid. "
+ "Much fluid on a ground level tile creates potential for "
+ "cracks to appear there. They may be sealed with waste."
+ )
+ elif val == 5:
+ log(" ")
+ log("[HELP SCREEN 5: other beings]")
+ log(" '?' on the memory map indicate sounds of movement. "
+ "You may encounter the sources. They appear as the general "
+ "humidity of the environment grows, grown from its fluids and "
+ "earth. "
+ )
+ elif val == 6:
+ log(" ")
+ log("[HELP SCREEN 6: winning]")
+ log("Find '$' tiles. Don't dump waste and fluids on fields with "
+ "great elevation and wetness sums. Control ground wetness "
+ "by providing great or small ground space for fluid sparkling "
+ "up to concentrate in. "
+ "A special kind of hole will only evolve from a 'O' hole that "
+ "is surrounded by six other holes."
+ )
+ elif val == 7:
+ log(" ")
+ log("[HELP SCREEN 7: restart and replay]")
+ log("You can restart in a new game world by running "
+ "./roguelike -n. You can replay a record of your current game"
+ " by running ./roguelike -s."
+ "See file ./README for more details."
+ )
+ else:
+ log(" ")
+ log("No HELP SCREEN defined for this number.")
+ log(" ")
+
+
+def command_ai():
+ if not (world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ world_db["ai"](world_db["Things"][0])
+ world_db["turn_over"]()
+
+
+def play_drink():
+ if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) in "0-+"
+ and world_db["wetmap"][pos] > ord("0")):
+ log("NOTHING to drink here.")
+ return
+ elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+ log("You're too FULL to drink more.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ pos = t["pos"]
+ if chr(world_db["MAP"][pos]) in "0-+" and \
+ world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
+ if world_db["Things"][0] == t:
+ log("You DRINK.")
+ t["T_KIDNEY"] += 1
+ world_db["wetmap"][pos] -= 1
+
+
+def play_pee():
+ if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("NOTHING to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ if not world_db["test_air"](t):
+ return
+ t["T_BLADDER"] -= 1
+ if chr(world_db["MAP"][t["pos"]]) not in "*&":
+ world_db["wetmap"][t["pos"]] += 1
+
+
+def play_drop():
+ if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("NOTHING to drop from empty bowel.")
+ return
+ world_db["set_command"]("drop")
+
+
+def actor_drop(t):
+ if t["T_BOWEL"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You DROP waste.")
+ if not world_db["test_air"](t):
+ return
+ if world_db["MAP"][t["pos"]] == ord("+"):
+ world_db["MAP"][t["pos"]] = ord("-")
+ elif world_db["MAP"][t["pos"]] == ord("-"):
+ world_db["MAP"][t["pos"]] = ord("0")
+ elif chr(world_db["MAP"][t["pos"]]) not in "*&":
+ world_db["MAP"][t["pos"]] += 1
+ t["T_BOWEL"] -= 1
+
+
+def play_move(str_arg):
+ if not (action_exists("move") and world_db["WORLD_ACTIVE"]
+ and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+ return
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted) > 0:
+ if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to suck resources from another creature.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("eat")
+ return
+ legal_targets = "34"
+ if world_db["GRACE"] >= 8:
+ legal_targets += "5"
+ if chr(world_db["MAP"][pos]) in legal_targets:
+ if t["T_STOMACH"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("eat")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def suck_out_creature(t, tid):
+ if t == None:
+ t = world_db["Things"][tid]
+ elif tid == None:
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+ room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+ if t["T_STOMACH"] > room_stomach:
+ t["T_STOMACH"] -= room_stomach
+ world_db["Things"][0]["T_STOMACH"] = 32
+ else:
+ world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+ t["T_STOMACH"] = 0
+ if t["T_KIDNEY"] > room_stomach:
+ t["T_KIDNEY"] -= room_stomach
+ world_db["Things"][0]["T_KIDNEY"] = 32
+ else:
+ world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+ t["T_KIDNEY"] = 0
+ hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+ world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
+
+
+def actor_eat(t):
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
+ hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ log("You SUCK resources from " + hitted_name + ".")
+ elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" SUCKS resources from you.")
+ hitted = world_db["Things"][hit_id]
+ if t["T_STOMACH"] < 32:
+ t["T_STOMACH"] = t["T_STOMACH"] + 1
+ hitted["T_STOMACH"] -= 1
+ if t["T_KIDNEY"] < 32:
+ t["T_KIDNEY"] = t["T_KIDNEY"] + 1
+ hitted["T_KIDNEY"] -= 1
+ return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ if passable and t == world_db["Things"][0]:
+ log("You try to EAT, but fail.")
+ else:
+ height = world_db["MAP"][pos] - ord("0")
+ if t["T_STOMACH"] >= 32:
+ return
+ if height == 5 and not \
+ (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
+ return
+ t["T_STOMACH"] += 1
+ if t == world_db["Things"][0]:
+ log("You EAT.")
+ eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
+ (height == 4 and 0 == int(rand.next() % 5)) or \
+ (height == 5 and 0 == int(rand.next() % 10))
+ if eaten:
+ world_db["MAP"][pos] = ord("0")
+ if t["T_STOMACH"] > 32:
+ t["T_STOMACH"] = 32
+
+
+def actor_move(t):
+ from server.build_fov_map import build_fov_map
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](None, hit_id)
+ return
+ hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ log("You BUMP into " + hitted_name + ".")
+ elif 0 == hit_id:
+ if world_db["GRACE"] >= 16:
+ world_db["suck_out_creature"](t, None)
+ return
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" BUMPS into you.")
+ return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ world_db["soundmap"][t["pos"]] = ord("9")
+ if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
+ world_db["MAP"][t["pos"]] = ord("0")
+ log("You feel a strange AURA from this place.")
+ if world_db["GRACE"] == 0:
+ log("You can now eat ALL walls.")
+ elif world_db["GRACE"] == 8:
+ log("You now have a DEATH touch towards other creatures.")
+ elif world_db["GRACE"] == 16:
+ log("You can now LEVITATE over holes.")
+ elif world_db["GRACE"] == 24:
+ log("You are now READY to leave through a special hole.")
+ elif world_db["GRACE"] == 32:
+ log("You already have all the GRACE you can get.")
+ if world_db["GRACE"] <= 24:
+ world_db["GRACE"] += 8
+ elif t == world_db["Things"][0]:
+ log("You try to MOVE there, but fail.")
+
+
+def test_hole(t):
+ if t == world_db["Things"][0]:
+ if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ log("You feel you need more GRACE to leave through this hole.")
+ elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+ world_db["die"](t, "You FLY through the hole, into your waking life."
+ "Good bye, and CONGRATULATIONS.")
+ return False
+ if world_db["GRACE"] >= 24:
+ return True
+ if chr(world_db["MAP"][t["pos"]]) in "*&":
+ world_db["die"](t, "You FALL into a hole, and die.")
+ return False
+ return True
+world_db["test_hole"] = test_hole
+
+
+def test_air(t):
+ if world_db["terrain_fullness"](t["pos"]) > 5:
+ world_db["die"](t, "You SUFFOCATE.")
+ return False
+ return True
+world_db["test_air"] = test_air
+
+
+def die(t, message):
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ t["T_MEMMAP"][t["pos"]] = ord("@")
+ log(message)
+ else:
+ if world_db["MAP"][t["pos"]] != ord("$"):
+ world_db["MAP"][t["pos"]] = ord("5")
+ world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
+ (world_db["wetmap"][t["pos"]] - ord("0"))
+ world_db["wetmap"][t["pos"]] = 0
+ tid = next(tid for tid in world_db["Things"]
+ if world_db["Things"][tid] == t)
+ del world_db["Things"][tid]
+world_db["die"] = die
+
+
+def make_map():
+ from server.make_map import new_pos, is_neighbor
+ from server.utils import rand
+ world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
+ length = world_db["MAP_LENGTH"]
+ add_half_width = (not (length % 2)) * int(length / 2)
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
+ while (1):
+ y, x, pos = new_pos()
+ if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
+ if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
+ break
+ world_db["MAP"][pos] = ord("4")
+ n_ground = int((length ** 2) / 16)
+ i_ground = 0
+ while (i_ground <= n_ground):
+ single_allowed = rand.next() % 32
+ y, x, pos = new_pos()
+ if "4" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "0")):
+ world_db["MAP"][pos] = ord("0")
+ i_ground += 1
+ n_water = int((length ** 2) / 32)
+ i_water = 0
+ while (i_water <= n_water):
+ y, x, pos = new_pos()
+ if ord("0") == world_db["MAP"][pos] and \
+ ord("0") == world_db["wetmap"][pos]:
+ world_db["wetmap"][pos] = ord("3")
+ i_water += 1
+ n_altars = 8
+ i_altars = 0
+ while (i_altars < n_altars):
+ y, x, pos = new_pos()
+ if ord("0") == world_db["MAP"][pos]:
+ world_db["MAP"][pos] = ord("$")
+ i_altars += 1
+
+
+def calc_effort(ta, t):
+ from server.utils import mv_yx_in_dir_legal
+ if ta["TA_NAME"] == "move":
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if chr(world_db["MAP"][pos]) in "012":
+ narrowness = world_db["MAP"][pos] - ord("0")
+ return 2 ** narrowness
+ return 1
+world_db["calc_effort"] = calc_effort
+
+
+def turn_over():
+ from server.ai import ai
+ from server.config.actions import action_db
+ from server.update_map_memory import update_map_memory
+ from server.io import try_worldstate_update
+ from server.config.io import io_db
+ from server.utils import rand
+ from server.build_fov_map import build_fov_map
+ while world_db["Things"][0]["T_LIFEPOINTS"]:
+ for tid in [tid for tid in world_db["Things"]]:
+ if not tid in world_db["Things"]:
+ continue
+ t = world_db["Things"][tid]
+ if t["T_LIFEPOINTS"]:
+ if not (world_db["test_air"](t) and world_db["test_hole"](t)):
+ continue
+ if not t["T_COMMAND"]:
+ update_map_memory(t)
+ build_fov_map(t)
+ if 0 == tid:
+ return
+ world_db["ai"](t)
+ if t["T_LIFEPOINTS"]:
+ t["T_PROGRESS"] += 1
+ taid = [a for a in world_db["ThingActions"]
+ if a == t["T_COMMAND"]][0]
+ ThingAction = world_db["ThingActions"][taid]
+ effort = world_db["calc_effort"](ThingAction, t)
+ if t["T_PROGRESS"] >= effort:
+ action = action_db["actor_" + ThingAction["TA_NAME"]]
+ action(t)
+ if t["T_LIFEPOINTS"] <= 0:
+ continue
+ t["T_COMMAND"] = 0
+ t["T_PROGRESS"] = 0
+ if t["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BOWEL"])):
+ action_db["actor_drop"](t)
+ if t["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BLADDER"])):
+ action_db["actor_pee"](t)
+ if 0 == world_db["TURN"] % 5:
+ t["T_STOMACH"] -= 1
+ t["T_BOWEL"] += 1
+ t["T_KIDNEY"] -= 1
+ t["T_BLADDER"] += 1
+ if t["T_STOMACH"] <= 0:
+ world_db["die"](t, "You DIE of hunger.")
+ elif t["T_KIDNEY"] <= 0:
+ world_db["die"](t, "You DIE of dehydration.")
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ for pos in range(mapsize):
+ wetness = world_db["wetmap"][pos] - ord("0")
+ height = world_db["MAP"][pos] - ord("0")
+ if world_db["MAP"][pos] == ord("-"):
+ height = -1
+ elif world_db["MAP"][pos] == ord("+"):
+ height = -2
+ elif world_db["MAP"][pos] == ord("$"):
+ height = -3
+ if height == -2 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("*")
+ world_db["HUMIDITY"] += wetness
+ if height == -1 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("+")
+ if height == 0 and wetness > 1 \
+ and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
+ world_db["MAP"][pos] = ord("-")
+ if ((wetness > 0 and height > 0) or wetness > 1) \
+ and 0 == rand.next() % 16:
+ world_db["wetmap"][pos] -= 1
+ world_db["HUMIDITY"] += 1
+ if world_db["HUMIDITY"] > 0:
+ if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
+ world_db["NEW_SPAWN"] += 1
+ world_db["HUMIDITY"] -= 1
+ if world_db["NEW_SPAWN"] >= 16:
+ world_db["NEW_SPAWN"] -= 16
+ from server.new_thing import new_Thing
+ while 1:
+ y = rand.next() % world_db["MAP_LENGTH"]
+ x = rand.next() % world_db["MAP_LENGTH"]
+ if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
+ "5":
+ from server.utils import id_setter
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(
+ world_db["PLAYER_TYPE"], (y, x))
+ pos = y * world_db["MAP_LENGTH"] + x
+ break
+ positions_to_wet = []
+ for pos in range(mapsize):
+ if chr(world_db["MAP"][pos]) in "0-+" \
+ and world_db["wetmap"][pos] < ord("5"):
+ positions_to_wet += [pos]
+ while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
+ select = rand.next() % len(positions_to_wet)
+ pos = positions_to_wet[select]
+ world_db["wetmap"][pos] += 1
+ positions_to_wet.remove(pos)
+ world_db["HUMIDITY"] -= 1
+ for pos in range(mapsize):
+ if world_db["soundmap"][pos] > ord("0"):
+ world_db["soundmap"][pos] -= 1
+ from server.utils import libpr
+ libpr.init_score_map()
+ def set_map_score(pos, score):
+ test = libpr.set_map_score(pos, score)
+ if test:
+ raise RuntimeError("No score map allocated for set_map_score().")
+ [set_map_score(pos, 1) for pos in range(mapsize)
+ if world_db["MAP"][pos] == ord("*")]
+ for pos in range(mapsize):
+ if world_db["MAP"][pos] == ord("*"):
+ if libpr.ready_neighbor_scores(pos):
+ raise RuntimeError("No score map allocated for " +
+ "ready_neighbor_scores.()")
+ score = 0
+ dirs = "edcxsw"
+ for i in range(len(dirs)):
+ score += libpr.get_neighbor_score(i)
+ if score == 6:
+ world_db["MAP"][pos] = ord("&")
+ libpr.free_score_map()
+ world_db["TURN"] += 1
+ io_db["worldstate_updateable"] = True
+ try_worldstate_update()
+world_db["turn_over"] = turn_over
+
+
+def set_command(action):
+ """Set player's T_COMMAND, then call turn_over()."""
+ tid = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ world_db["Things"][0]["T_COMMAND"] = tid
+ world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+ """Try "wait" as player's T_COMMAND."""
+ if world_db["WORLD_ACTIVE"]:
+ world_db["set_command"]("wait")
+
+
+def save_maps():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ for i in range(length):
+ line = world_db["soundmap"][i * length:(i * length) + length].decode()
+ string = string + "SOUNDMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def soundmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["soundmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["soundmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["soundmap"]:
+ world_db["soundmap"] = m
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+
+def write_soundmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
+def get_dir_to_target(t, target):
+
+ from server.utils import rand, libpr, c_pointer_to_bytearray
+ from server.config.world_data import symbols_passable
+
+ def get_map_score(pos):
+ result = libpr.get_map_score(pos)
+ if result < 0:
+ raise RuntimeError("No score map allocated for get_map_score().")
+ return result
+
+ def zero_score_map_where_char_on_memdepthmap(c):
+ map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+ if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
+ raise RuntimeError("No score map allocated for "
+ "zero_score_map_where_char_on_memdepthmap().")
+
+ def set_map_score(pos, score):
+ test = libpr.set_map_score(pos, score)
+ if test:
+ raise RuntimeError("No score map allocated for set_map_score().")
+
+ def set_movement_cost_map():
+ copy_memmap = t["T_MEMMAP"][:]
+ copy_memmap.replace(b' ', b'4')
+ memmap = c_pointer_to_bytearray(copy_memmap)
+ if libpr.TCE_set_movement_cost_map(memmap):
+ raise RuntimeError("No movement cost map allocated for "
+ "set_movement_cost_map().")
+
+ def animates_in_fov(maplength):
+ return [Thing for Thing in world_db["Things"].values()
+ if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
+ and (not Thing == t)]
+
+ def seeing_thing():
+ def exists(gen):
+ try:
+ next(gen)
+ except StopIteration:
+ return False
+ return True
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ if target == "food" and t["T_MEMMAP"]:
+ return exists(pos for pos in range(mapsize)
+ if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
+ elif target == "fluid_certain" and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if t["fovmap"] == ord("v")
+ if world_db["MAP"][pos] == ord("0")
+ if world_db["wetmap"][pos] > ord("0"))
+ elif target == "crack" and t["T_MEMMAP"]:
+ return exists(pos for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("-"))
+ elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("0")
+ if t["fovmap"] != ord("v"))
+ elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+ return exists(pos for pos in range(mapsize)
+ if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+ if (t["fovmap"] != ord("v")
+ or world_db["terrain_fullness"](pos) < 5))
+ elif target in {"hunt", "flee"} and t["fovmap"]:
+ return exists(Thing for
+ Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
+ or exists(pos for pos in range(mapsize)
+ if world_db["soundmap"][pos] > ord("0")
+ if t["fovmap"][pos] != ord("v"))
+ return False
+
+ def init_score_map():
+ mapsize = world_db["MAP_LENGTH"] ** 2
+ test = libpr.TCE_init_score_map()
+ [set_map_score(pos, 65535) for pos in range(mapsize)
+ if chr(t["T_MEMMAP"][pos]) in "5*&"]
+ set_movement_cost_map()
+ if test:
+ raise RuntimeError("Malloc error in init_score_map().")
+ if target == "food" and t["T_MEMMAP"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
+ elif target == "fluid_certain" and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["fovmap"] == ord("v")
+ if world_db["MAP"][pos] == ord("0")
+ if world_db["wetmap"][pos] > ord("0")]
+ elif target == "crack" and t["T_MEMMAP"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("-")]
+ elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if t["T_MEMMAP"][pos] == ord("0")
+ if t["fovmap"] != ord("v")]
+ elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+ if (t["fovmap"] != ord("v")
+ or world_db["terrain_fullness"](pos) < 5)]
+ elif target == "search":
+ zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+ elif target in {"hunt", "flee"}:
+ [set_map_score(Thing["pos"], 0) for
+ Thing in animates_in_fov(world_db["MAP_LENGTH"])]
+ [set_map_score(pos, 0) for pos in range(mapsize)
+ if world_db["soundmap"][pos] > ord("0")
+ if t["fovmap"][pos] != ord("v")]
+
+ def rand_target_dir(neighbors, cmp, dirs):
+ candidates = []
+ n_candidates = 0
+ for i in range(len(dirs)):
+ if cmp == neighbors[i]:
+ candidates.append(dirs[i])
+ n_candidates += 1
+ return candidates[rand.next() % n_candidates] if n_candidates else 0
+
+ def get_neighbor_scores(dirs, eye_pos):
+ scores = []
+ if libpr.ready_neighbor_scores(eye_pos):
+ raise RuntimeError("No score map allocated for " +
+ "ready_neighbor_scores.()")
+ for i in range(len(dirs)):
+ scores.append(libpr.get_neighbor_score(i))
+ return scores
+
+ def get_dir_from_neighbors():
+ import math
+ dir_to_target = False
+ dirs = "edcxsw"
+ eye_pos = t["pos"]
+ neighbors = get_neighbor_scores(dirs, eye_pos)
+ minmax_start = 0 if "flee" == target else 65535 - 1
+ minmax_neighbor = minmax_start
+ for i in range(len(dirs)):
+ if ("flee" == target and get_map_score(t["pos"]) < neighbors[i] and
+ minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
+ or ("flee" != target and minmax_neighbor > neighbors[i]):
+ minmax_neighbor = neighbors[i]
+ if minmax_neighbor != minmax_start:
+ dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
+ if "flee" == target:
+ distance = get_map_score(t["pos"])
+ fear_distance = 5
+ attack_distance = 1
+ if not dir_to_target:
+ if attack_distance >= distance:
+ dir_to_target = rand_target_dir(neighbors,
+ distance - 1, dirs)
+ elif dir_to_target and fear_distance < distance:
+ dir_to_target = 0
+ return dir_to_target, minmax_neighbor
+
+ dir_to_target = False
+ mem_depth_c = b' '
+ run_i = 9 + 1 if "search" == target else 1
+ minmax_neighbor = 0
+ while run_i and not dir_to_target and \
+ ("search" == target or seeing_thing()):
+ run_i -= 1
+ init_score_map()
+ mem_depth_c = b'9' if b' ' == mem_depth_c \
+ else bytes([mem_depth_c[0] - 1])
+ if libpr.TCE_dijkstra_map_with_movement_cost():
+ raise RuntimeError("No score map allocated for dijkstra_map().")
+ dir_to_target, minmax_neighbor = get_dir_from_neighbors()
+ libpr.free_score_map()
+ if dir_to_target and str == type(dir_to_target):
+ action = "move"
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
+ t["T_POSX"])
+ if 1 != move_result[0]:
+ return False, 0
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["pos"] == pos]
+ if world_db["MAP"][pos] > ord("2") or len(hitted) > 0:
+ action = "eat"
+ t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
+ if world_db["ThingActions"][taid]["TA_NAME"]
+ == action][0]
+ t["T_ARGUMENT"] = ord(dir_to_target)
+ return dir_to_target, minmax_neighbor
+world_db["get_dir_to_target"] = get_dir_to_target
+
+
+def terrain_fullness(pos):
+ wetness = world_db["wetmap"][pos] - ord("0")
+ if chr(world_db["MAP"][pos]) in "-+":
+ height = 0
+ else:
+ height = world_db["MAP"][pos] - ord("0")
+ return wetness + height
+world_db["terrain_fullness"] = terrain_fullness
+
+
+def ai(t):
+
+ if t["T_LIFEPOINTS"] == 0:
+ return
+
+ def standing_on_fluid(t):
+ if world_db["MAP"][t["pos"]] == ord("0") and \
+ world_db["wetmap"][t["pos"]] > ord("0"):
+ return True
+ else:
+ return False
+
+ def thing_action_id(name):
+ return [taid for taid in world_db["ThingActions"]
+ if world_db["ThingActions"][taid]
+ ["TA_NAME"] == name][0]
+
+ t["T_COMMAND"] = thing_action_id("wait")
+ needs = {
+ "fix_cracks": 24,
+ "flee": 24,
+ "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
+ "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
+ "food": 33 - t["T_STOMACH"],
+ "fluid_certain": 33 - t["T_KIDNEY"],
+ "fluid_potential": 32 - t["T_KIDNEY"],
+ "search": 1,
+ }
+ from operator import itemgetter
+ needs = sorted(needs.items(), key=itemgetter(1,0))
+ needs.reverse()
+ for need in needs:
+ if need[1] > 0:
+ if need[0] == "fix_cracks":
+ if world_db["MAP"][t["pos"]] == ord("-") and \
+ t["T_BOWEL"] > 0 and \
+ world_db["terrain_fullness"](t["pos"]) <= 3:
+ t["T_COMMAND"] = thing_action_id("drop")
+ return
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
+ return
+ if need[0] in {"fluid_certain", "fluid_potential"}:
+ if standing_on_fluid(t):
+ t["T_COMMAND"] = thing_action_id("drink")
+ return
+ elif t["T_BLADDER"] > 0 and \
+ world_db["MAP"][t["pos"]] == ord("0"):
+ t["T_COMMAND"] = thing_action_id("pee")
+ return
+ elif need[0] in {"safe_pee", "safe_drop"}:
+ action_name = need[0][len("safe_"):]
+ if world_db["terrain_fullness"](t["pos"]) <= 3:
+ t["T_COMMAND"] = thing_action_id(action_name)
+ return
+ test = world_db["get_dir_to_target"](t, "space")
+ if test[0]:
+ if test[1] < 5:
+ return
+ elif world_db["terrain_fullness"](t["pos"]) < 5:
+ t["T_COMMAND"] = thing_action_id(action_name)
+ return
+ if t["T_STOMACH"] < 32 and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
+ continue
+ if need[0] in {"fluid_certain", "fluid_potential", "food"}:
+ if world_db["get_dir_to_target"](t, need[0])[0]:
+ return
+ elif world_db["get_dir_to_target"](t, "hunt")[0]:
+ return
+ elif need[0] != "food" and t["T_STOMACH"] < 32 and \
+ world_db["get_dir_to_target"](t, "food")[0]:
+ return
+ elif world_db["get_dir_to_target"](t, need[0])[0]:
+ return
+world_db["ai"] = ai
+
+
+from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
+io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
+import server.config.world_data
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012-+*&$"
+server.config.world_data.thing_defaults["T_STOMACH"] = 16
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_KIDNEY"] = 16
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+if not "NEW_SPAWN" in world_db:
+ world_db["NEW_SPAWN"] = 0
+if not "HUMIDITY" in world_db:
+ world_db["HUMIDITY"] = 0
+if not "GRACE" in world_db:
+ world_db["GRACE"] = 0
+io_db["hook_save"] = save_maps
+import server.config.make_world_helpers
+server.config.make_world_helpers.make_map = make_map
+from server.config.commands import commands_db
+commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
+commands_db["ai"] = (0, False, command_ai)
+commands_db["move"] = (1, False, play_move)
+commands_db["eat"] = (1, False, play_move)
+commands_db["wait"] = (0, False, play_wait)
+commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
+commands_db["use"] = (1, False, lambda x: None)
+commands_db["pickup"] = (0, False, lambda: None)
+commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
+commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
+commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
+commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+ "actor_wait": actor_wait,
+ "actor_move": actor_move,
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
+ "actor_pee": actor_pee,
+ "actor_eat": actor_eat,
+}
+
+strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")