1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
37 class SaveableMap(Map):
40 def __setitem__(self, *args, **kwargs):
41 super().__setitem__(*args, **kwargs)
44 def set_line(self, *args, **kwargs):
45 super().set_line(*args, **kwargs)
49 if yx.y < 0 or yx.x < 0 or \
50 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
54 def draw_presets(self, alternate_hex=0):
55 old_modified = self.modified
56 if type(self.geometry) == MapGeometrySquare:
57 self.set_line(0, 'X' * self.geometry.size.x)
58 self.set_line(1, 'X' * self.geometry.size.x)
59 self.set_line(2, 'X' * self.geometry.size.x)
60 self.set_line(3, 'X' * self.geometry.size.x)
61 self.set_line(4, 'X' * self.geometry.size.x)
62 for y in range(self.geometry.size.y):
68 elif type(self.geometry) == MapGeometryHex:
69 # TODO: for this to work we need a map side length divisible by 6.
71 def draw_grid(offset=YX(0,0)):
72 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
74 def draw_snake(start):
80 for direction in dirs:
83 for dir_progress in range(distance):
84 mover = getattr(self.geometry, 'move__' + direction)
86 if yx.x >= self.geometry.size.x:
93 draw_snake(offset + YX(0, 0))
94 draw_snake(offset + YX((0 + alternate_hex) * distance, -int(1.5*distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance, 0))
96 draw_snake(offset + YX((2 + alternate_hex) * distance, -int(1.5*distance)))
98 distance = self.geometry.size.y // 3
108 self.modified = old_modified
113 class Game(GameBase):
115 def __init__(self, save_file, *args, **kwargs):
116 super().__init__(*args, **kwargs)
118 self.io = GameIO(self, save_file)
120 self.thing_types = {}
123 self.map_controls = {}
124 self.map_control_passwords = {}
125 self.annotations = {}
127 self.player_chars = string.digits + string.ascii_letters
128 self.player_char_i = -1
129 self.admin_passwords = []
141 if os.path.exists(self.io.save_file):
142 if not os.path.isfile(self.io.save_file):
143 raise GameError('save file path refers to non-file')
145 def register_thing_type(self, thing_type):
146 self._register_object(thing_type, 'thing_type', 'Thing_')
148 def register_task(self, task):
149 self._register_object(task, 'task', 'Task_')
151 def read_savefile(self):
152 if os.path.exists(self.io.save_file):
153 with open(self.io.save_file, 'r') as f:
154 lines = f.readlines()
155 for i in range(len(lines)):
157 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
158 self.io.handle_input(line, god_mode=True)
160 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
161 map_control = self.get_map(big_yx, 'control')
162 tile_class = map_control[little_yx]
163 if tile_class in self.map_control_passwords.keys():
164 tile_pw = self.map_control_passwords[tile_class]
169 def get_string_options(self, string_option_type):
170 if string_option_type == 'direction':
171 return self.map_geometry.get_directions()
172 elif string_option_type == 'char':
174 string.digits + string.ascii_letters + string.punctuation + ' ']
175 elif string_option_type == 'map_geometry':
176 return ['Hex', 'Square']
177 elif string_option_type == 'thing_type':
178 return self.thing_types.keys()
181 def get_map_geometry_shape(self):
182 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
184 def get_player(self, connection_id):
185 if not connection_id in self.sessions:
187 player = self.get_thing(self.sessions[connection_id]['thing_id'])
190 def send_gamestate(self, connection_id=None):
191 """Send out game state data relevant to clients."""
193 self.io.send('TURN ' + str(self.turn))
194 for c_id in self.sessions:
195 player = self.get_player(c_id)
196 visible_terrain = player.fov_stencil_map()
197 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
198 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
199 player.fov_stencil.geometry.size,
200 quote(visible_terrain)), c_id)
201 visible_control = player.fov_stencil_map('control')
202 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
203 for t in [t for t in self.things if player.fov_test(*t.position)]:
204 target_yx = player.fov_stencil.target_yx(*t.position)
205 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
206 if hasattr(t, 'name'):
207 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
208 if hasattr(t, 'player_char'):
209 self.io.send('THING_CHAR %s %s' % (t.id_,
210 quote(t.player_char)), c_id)
211 for big_yx in self.portals:
212 for little_yx in [little_yx for little_yx in self.portals[big_yx]
213 if player.fov_test(big_yx, little_yx)]:
214 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
215 portal = self.portals[big_yx][little_yx]
216 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
217 for big_yx in self.annotations:
218 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
219 if player.fov_test(big_yx, little_yx)]:
220 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
221 annotation = self.annotations[big_yx][little_yx]
222 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
223 self.io.send('GAME_STATE_COMPLETE')
227 for connection_id in self.sessions:
228 connection_id_found = False
229 for server in self.io.servers:
230 if connection_id in server.clients:
231 connection_id_found = True
233 if not connection_id_found:
234 t = self.get_player(connection_id)
235 if hasattr(t, 'name'):
236 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
237 self.things.remove(t)
238 to_delete += [connection_id]
239 for connection_id in to_delete:
240 del self.sessions[connection_id]
242 for t in [t for t in self.things]:
246 except GameError as e:
247 for connection_id in [c_id for c_id in self.sessions
248 if self.sessions[c_id]['thing_id'] == t.id_]:
249 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
250 except PlayError as e:
251 for connection_id in [c_id for c_id in self.sessions
252 if self.sessions[c_id]['thing_id'] == t.id_]:
253 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
256 self.send_gamestate()
260 def get_command(self, command_name):
262 def partial_with_attrs(f, *args, **kwargs):
263 from functools import partial
264 p = partial(f, *args, **kwargs)
265 p.__dict__.update(f.__dict__)
268 def cmd_TASK_colon(task_name, game, *args, connection_id):
269 t = self.get_player(connection_id)
271 raise GameError('Not registered as player.')
272 t.set_next_task(task_name, args)
274 def task_prefixed(command_name, task_prefix, task_command):
275 if command_name.startswith(task_prefix):
276 task_name = command_name[len(task_prefix):]
277 if task_name in self.tasks:
278 f = partial_with_attrs(task_command, task_name, self)
279 task = self.tasks[task_name]
280 f.argtypes = task.argtypes
284 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
287 if command_name in self.commands:
288 f = partial_with_attrs(self.commands[command_name], self)
292 def new_thing_id(self):
293 if len(self.things) == 0:
295 return max([t.id_ for t in self.things]) + 1
297 def get_next_player_char(self):
298 self.player_char_i += 1
299 if self.player_char_i >= len(self.player_chars):
300 self.player_char_i = 0
301 return self.player_chars[self.player_char_i]
308 with open(self.io.save_file, 'w') as f:
309 write(f, 'TURN %s' % self.turn)
310 map_geometry_shape = self.get_map_geometry_shape()
311 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
312 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
313 for y, line in self.maps[big_yx].lines():
314 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
315 for big_yx in self.annotations:
316 for little_yx in self.annotations[big_yx]:
317 write(f, 'GOD_ANNOTATE %s %s %s' %
318 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
319 for big_yx in self.portals:
320 for little_yx in self.portals[big_yx]:
321 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
322 quote(self.portals[big_yx][little_yx])))
323 for big_yx in [yx for yx in self.map_controls
324 if self.map_controls[yx].modified]:
325 for y, line in self.map_controls[big_yx].lines():
326 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
327 for tile_class in self.map_control_passwords:
328 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
329 self.map_control_passwords[tile_class]))
330 for pw in self.admin_passwords:
331 write(f, 'ADMIN_PASSWORD %s' % pw)
332 for t in [t for t in self.things if not t.type_ == 'Player']:
333 write(f, 'THING %s %s %s %s' % (t.position[0],
334 t.position[1], t.type_, t.id_))
335 if hasattr(t, 'name'):
336 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
338 def get_map(self, big_yx, type_='normal'):
339 if type_ == 'normal':
341 elif type_ == 'control':
342 maps = self.map_controls
343 if not big_yx in maps:
344 maps[big_yx] = SaveableMap(self.map_geometry)
345 if type_ == 'control':
346 maps[big_yx].draw_presets(big_yx.y % 2)
349 def new_world(self, map_geometry):
351 self.map_controls = {}
352 self.annotations = {}
354 self.admin_passwords = []
355 self.map_geometry = map_geometry
356 self.map_control_passwords = {'X': 'secret'}
357 self.get_map(YX(0,0))
358 self.get_map(YX(0,0), 'control')
359 self.annotations = {}