1 from server.io import log, strong_write
2 from server.config.world_data import world_db, symbols_passable, directions_db
3 from server.utils import mv_yx_in_dir_legal, rand, id_setter
4 from server.config.io import io_db
5 from server.new_thing import new_Thing
8 from server.update_map_memory import update_map_memory
9 from server.config.misc import make_map_func
10 from server.utils import libpr
12 def free_pos(plant=False):
15 err = "Space to put thing on too hard to find. Map too small?"
17 y = rand.next() % world_db["MAP_LENGTH"]
18 x = rand.next() % world_db["MAP_LENGTH"]
19 pos = y * world_db["MAP_LENGTH"] + x;
21 and "." == chr(world_db["MAP"][pos])) \
22 or ":" == chr(world_db["MAP"][pos]):
27 pos_clear = (0 == len([id for id in world_db["Things"]
28 if world_db["Things"][id]["T_LIFEPOINTS"]
29 if world_db["Things"][id]["T_POSY"] == y
30 if world_db["Things"][id]["T_POSX"] == x]))
36 if world_db["MAP_LENGTH"] < 1:
37 print("Ignoring: No map length >= 1 defined.")
39 libpr.set_maplength(world_db["MAP_LENGTH"])
40 player_will_be_generated = False
41 playertype = world_db["PLAYER_TYPE"]
42 for ThingType in world_db["ThingTypes"]:
43 if playertype == ThingType:
44 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
45 player_will_be_generated = True
47 if not player_will_be_generated:
48 print("Ignoring: No player type with start number >0 defined.")
51 for ThingAction in world_db["ThingActions"]:
52 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
55 print("Ignoring beyond SEED_MAP: " +
56 "No thing action with name 'wait' defined.")
58 if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
59 print("Ignoring: No valid SLIPPERS set.")
61 #for name in specials:
62 # if world_db[name] not in world_db["ThingTypes"]:
63 # print("Ignoring: No valid " + name + " set.")
65 world_db["Things"] = {}
67 world_db["WORLD_ACTIVE"] = 1
69 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
70 id = id_setter(-1, "Things")
71 world_db["Things"][id] = new_Thing(playertype, free_pos())
72 if not world_db["Things"][0]["fovmap"]:
73 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
74 world_db["Things"][0]["fovmap"] = empty_fovmap
75 update_map_memory(world_db["Things"][0])
76 for type in world_db["ThingTypes"]:
77 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
78 if type != playertype:
79 id = id_setter(-1, "Things")
80 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
81 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
82 strong_write(io_db["file_out"], "NEW_WORLD\n")
84 def thingproliferation(t, prol_map):
85 from server.new_thing import new_Thing
86 global directions_db, mv_yx_in_dir_legal
87 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
89 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
90 t["T_LIFEPOINTS"] >= 0.9 *
91 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
93 (1 == prolscore or 1 == (rand.next() % prolscore)):
95 for dir in [directions_db[key] for key in directions_db]:
96 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
97 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
99 (ord(":") == prol_map[pos]
100 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
101 and ord(".") == prol_map[pos])):
102 candidates.append((mv_result[1], mv_result[2]))
104 i = rand.next() % len(candidates)
105 id = id_setter(-1, "Things")
106 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
107 world_db["Things"][id] = newT
108 #if (world_db["FAVOR_STAGE"] > 0
109 # and t["T_TYPE"] == world_db["PLANT_0"]):
110 # world_db["GOD_FAVOR"] += 5
111 #elif t["T_TYPE"] == world_db["PLANT_1"];
112 # world_db["GOD_FAVOR"] += 25
113 #elif world_db["FAVOR_STAGE"] >= 4 and \
114 # t["T_TYPE"] == world_db["ANIMAL_1"]:
115 # log("The Island God SMILES upon a new-born bear baby.")
116 # world_db["GOD_FAVOR"] += 750
121 def is_neighbor(coordinates, type):
124 length = world_db["MAP_LENGTH"]
126 diag_west = x + (ind > 0)
127 diag_east = x + (ind < (length - 1))
128 pos = (y * length) + x
129 if (y > 0 and diag_east
130 and type == chr(world_db["MAP"][pos - length + ind])) \
132 and type == chr(world_db["MAP"][pos + 1])) \
133 or (y < (length - 1) and diag_east
134 and type == chr(world_db["MAP"][pos + length + ind])) \
135 or (y > 0 and diag_west
136 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
138 and type == chr(world_db["MAP"][pos - 1])) \
139 or (y < (length - 1) and diag_west
140 and type == chr(world_db["MAP"][pos + length - (not ind)])):
144 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
145 length = world_db["MAP_LENGTH"]
146 add_half_width = (not (length % 2)) * int(length / 2)
147 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
149 y = rand.next() % length
150 x = rand.next() % length
151 pos = (y * length) + x
152 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
153 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
155 world_db["MAP"][pos] = ord(".")
156 n_trees = int((length ** 2) / 16)
158 while (i_trees <= n_trees):
159 single_allowed = rand.next() % 32
160 y = rand.next() % length
161 x = rand.next() % length
162 pos = (y * length) + x
163 if "." == chr(world_db["MAP"][pos]) \
164 and ((not single_allowed) or is_neighbor((y, x), "X")):
165 world_db["MAP"][pos] = ord("X")
167 n_colons = int((length ** 2) / 16)
169 while (i_colons <= n_colons):
170 single_allowed = rand.next() % 256
171 y = rand.next() % length
172 x = rand.next() % length
173 pos = (y * length) + x
174 if ("." == chr(world_db["MAP"][pos])
175 and ((not single_allowed) or is_neighbor((y, x), ":"))):
176 world_db["MAP"][pos] = ord(":")
179 while not altar_placed:
180 y = rand.next() % length
181 x = rand.next() % length
182 pos = (y * length) + x
183 if (("." == chr(world_db["MAP"][pos]
184 or ":" == chr(world_db["MAP"][pos]))
185 and not is_neighbor((y, x), "X"))):
186 world_db["MAP"][pos] = ord("_")
187 world_db["altar"] = (y, x)
191 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
193 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
194 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
195 eating = len([id for id in world_db["ThingActions"]
196 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
197 picking = len([id for id in world_db["ThingActions"]
198 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
199 if eating and picking:
200 if get_dir_to_target(t, "f"):
202 sel = get_inventory_slot_to_consume(t)
204 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
205 if world_db["ThingActions"][id]["TA_NAME"]
207 t["T_ARGUMENT"] = sel
208 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
209 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
210 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
211 if world_db["ThingActions"][id]["TA_NAME"]
214 going_to_known_food_spot = get_dir_to_target(t, "c")
215 if not going_to_known_food_spot:
216 aiming_for_walking_food = get_dir_to_target(t, "a")
217 if not aiming_for_walking_food:
218 get_dir_to_target(t, "s")
221 from server.ai import eat_vs_hunger_threshold
222 used_slots = len(t["T_CARRIES"])
223 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
224 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
225 if not world_db["Things"][id]["carried"]
226 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
227 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
230 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
232 tid = world_db["Things"][iid]["T_TYPE"]
233 if lowest_tid == -1 or tid < lowest_tid:
234 if (t != world_db["Things"][0] and
235 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
236 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
241 world_db["Things"][id]["carried"] = True
242 ty = world_db["Things"][id]["T_TYPE"]
243 if (t != world_db["Things"][0]
244 and world_db["Things"][id]["T_PLAYERDROP"]
245 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
246 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
247 world_db["GOD_FAVOR"] += score
248 world_db["Things"][id]["T_PLAYERDROP"] = 0
249 t["T_CARRIES"].append(id)
250 if t == world_db["Things"][0]:
251 log("You PICK UP an object.")
252 elif t == world_db["Things"][0]:
253 log("Can't pick up object: No storage room to carry more.")
257 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
258 if len(t["T_CARRIES"]):
259 id = t["T_CARRIES"][t["T_ARGUMENT"]]
260 t["T_CARRIES"].remove(id)
261 world_db["Things"][id]["carried"] = False
262 if t == world_db["Things"][0]:
263 log("You DROP an object.")
264 world_db["Things"][id]["T_PLAYERDROP"] = 1
268 if len(t["T_CARRIES"]):
269 id = t["T_CARRIES"][t["T_ARGUMENT"]]
270 type = world_db["Things"][id]["T_TYPE"]
271 if type == world_db["SLIPPERS"]:
272 if t == world_db["Things"][0]:
273 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
274 + ". It glows in wondrous colors, and emits a sound as if "
275 + "from a dying cat. The Island God laughs.\n")
276 t["T_LIFEPOINTS"] = 1
277 decrement_lifepoints(t)
278 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
279 t["T_CARRIES"].remove(id)
280 del world_db["Things"][id]
281 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
282 if t == world_db["Things"][0]:
283 log("You CONSUME this object.")
284 elif t == world_db["Things"][0]:
285 log("You try to use this object, but FAIL.")
290 if world_db["GAME_WON"]:
291 log("You step on a soul-less slab of stone.")
293 log("YOU ENTER SACRED GROUND.")
294 if world_db["GOD_FAVOR"] > 9000:
295 world_db["GAME_WON"] = 1
296 log("The Island God speaks to you: \"You have proven yourself wort"
297 + "hy of my respect. You were a good citizen to the island, a"
298 + "nd sometimes a better steward to its inhabitants than me. "
299 + "The island shall miss you when you leave. But you have ear"
300 + "ned the right to do so. Take this "
301 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
302 + " and USE it when you please. It will take you to where you"
303 + " came from. (But do feel free to stay here as long as you "
305 id = id_setter(-1, "Things")
306 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
309 from server.config.world_data import symbols_passable
310 from server.build_fov_map import build_fov_map
311 def decrement_lifepoints(t):
312 t["T_LIFEPOINTS"] -= 1
313 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
314 if 0 == t["T_LIFEPOINTS"]:
315 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
316 for id in t["T_CARRIES"]:
317 t["T_CARRIES"].remove(id)
318 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
319 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
320 world_db["Things"][id]["carried"] = False
321 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
322 if world_db["Things"][0] == t:
323 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
325 log("See README on how to start over.")
328 t["T_MEMMAP"] = False
329 t["T_MEMDEPTHMAP"] = False
331 log("BAR " + str(t["T_LIFEPOINTS"]))
335 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
336 t["T_POSY"], t["T_POSX"])
337 if 1 == move_result[0]:
338 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
339 hitted = [id for id in world_db["Things"]
340 if world_db["Things"][id] != t
341 if world_db["Things"][id]["T_LIFEPOINTS"]
342 if world_db["Things"][id]["T_POSY"] == move_result[1]
343 if world_db["Things"][id]["T_POSX"] == move_result[2]]
346 if t == world_db["Things"][0]:
347 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
348 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
349 log("You WOUND " + hitted_name + ".")
350 world_db["GOD_FAVOR"] -= 1
352 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
353 log(hitter_name +" WOUNDS you.")
354 test = decrement_lifepoints(world_db["Things"][hit_id])
355 if test and t == world_db["Things"][0]:
356 world_db["GOD_FAVOR"] -= test
358 passable = chr(world_db["MAP"][pos]) in symbols_passable
359 dir = [dir for dir in directions_db
360 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
362 t["T_POSY"] = move_result[1]
363 t["T_POSX"] = move_result[2]
364 for id in t["T_CARRIES"]:
365 world_db["Things"][id]["T_POSY"] = move_result[1]
366 world_db["Things"][id]["T_POSX"] = move_result[2]
368 if t == world_db["Things"][0]:
369 log("You MOVE " + dir + ".")
370 if (move_result[1] == world_db["altar"][0] and
371 move_result[2] == world_db["altar"][1]):
374 def command_ttid(id_string):
375 id = id_setter(id_string, "ThingTypes", command_ttid)
377 world_db["ThingTypes"][id] = {
382 "TT_START_NUMBER": 0,
389 def command_worldactive(worldactive_string):
390 val = integer_test(worldactive_string, 0, 1)
392 if 0 != world_db["WORLD_ACTIVE"]:
396 print("World already active.")
397 elif 0 == world_db["WORLD_ACTIVE"]:
399 for ThingAction in world_db["ThingActions"]:
400 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
403 player_exists = False
404 for Thing in world_db["Things"]:
410 pos = world_db["MAP"].find(b'_')
412 y = int(pos / world_db["MAP_LENGTH"])
413 x = pos % world_db["MAP_LENGTH"]
414 world_db["altar"] = (y, x)
416 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
417 if altar_found and wait_exists and player_exists and \
418 world_db["MAP"] and valid_slippers:
419 for id in world_db["Things"]:
420 if world_db["Things"][id]["T_LIFEPOINTS"]:
421 build_fov_map(world_db["Things"][id])
423 update_map_memory(world_db["Things"][id], False)
424 if not world_db["Things"][0]["T_LIFEPOINTS"]:
425 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
426 world_db["Things"][0]["fovmap"] = empty_fovmap
427 world_db["WORLD_ACTIVE"] = 1
429 print("Ignoring: Not all conditions for world activation met.")
431 def command_slippers(str_int):
432 val = integer_test(str_int, 0)
434 world_db["SLIPPERS"] = val
435 if world_db["WORLD_ACTIVE"] and \
436 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
437 print(world_db["ThingTypes"])
438 print(":::" + str(world_db["SLIPPERS"]))
439 world_db["WORLD_ACTIVE"] = 0
440 print("SLIPPERS matches no known ThingTypes, deactivating world.")
442 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
444 if not "GOD_FAVOR" in world_db:
445 world_db["GOD_FAVOR"] = 0
446 if not "GAME_WON" in world_db:
447 world_db["GAME_WON"] = 0
448 if not "SLIPPERS" in world_db:
449 world_db["SLIPPERS"] = 0
450 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
452 import server.config.world_data
453 server.config.world_data.symbols_passable += ":_"
455 from server.config.world_data import thing_defaults
456 thing_defaults["T_PLAYERDROP"] = 0
458 import server.config.actions
459 server.config.actions.action_db["actor_move"] = actor_move
460 server.config.actions.action_db["actor_pickup"] = actor_pickup
461 server.config.actions.action_db["actor_drop"] = actor_drop
462 server.config.actions.ai_func = ai
464 from server.config.commands import commands_db
465 commands_db["TT_ID"] = (1, False, command_ttid)
466 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
467 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
468 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
469 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
470 commands_db["GAME_WON"] = (1, False, setter(None, "GAME_WON", 0, 1))
471 commands_db["SLIPPERS"] = (1, False, command_slippers)
473 import server.config.misc
474 server.config.misc.make_map_func = make_map
475 server.config.misc.thingproliferation_func = thingproliferation
476 server.config.misc.make_world = make_world