-In the client's default window configuration, the window appearing on the left
-sports a list of keybindings available globally, and additionally via the window
-currently selected as active.
-
-Hit "w" (per default keybindings) to switch the "active" window to a view that
-allows changing its geometry. One further hit on "w" switches the window to a
-view that allows changing its window-specific keybindings. The global
-keybindings may be changed in the "Global keys" window, those of the window
-geometry configuration in the "Window geometry keys" window, and those of the
-window-specific keybindings configuration in the "Window keybinding keys"
-window; by default, these three windows are not visible, but may be turned on by
-hitting the "F6", "F7" and "F8" keys.
-
-What actions are available globally or only in specific windows can be further
-manipulated by editing the files confclient/keybindings_global and
-confclient/windows/Win_* that map keycodes to commands to the respective
-keybinding repositories. While keybindings_global contains merely a list of
-keycode command mappings, the Win_* files start with the name of the windows to
-be configured, followed by a one-character line for internal use (mapping the
-window to one of several internally available window content drawing functions),
-followed by two lines describing the window's designated height and width, and
-only then an optional list of keybindings specific to that window.
-
-Replay game recording
----------------------
-
-Run "./roguelike -s" to watch a recording of the current game from the
-beginning. Hit any player action key to increment turns (they will not trigger
-the actions usually mapped to them, only repeat the actions performed at that
-point in the game as defined in the "record" file). Keys to manage windows,
-scroll on the map and quit the program do their usual thing. Append a number to
-the -s option (like "-s100") to start the recording at the respective turn
-number.
+Multiple windows may fill the screen. One of these will be selected as "active"
+– identified by dollar signs enclosing its title. Active windows may come with
+window-specific keybindings. Furthermore, global keybindings are available no
+matter what window is selected.
+
+Hit "W" (per default global keybindings) to switch the active window to a view
+that allows changing its geometry. One more hit on "W" switches the window to a
+view that sports (and allows changing its) window-specific keybindings. (One
+further "W" will return the window to its default, "normal" view.) The global
+keybindings are visible (and can be changed) in the "Set global keys" window,
+those of the window geometry configuration in the "Set window geometry keys"
+window, and those of the window-specific keybindings configuration in the "Set
+window keybinding keys" window; by default, the latter two are not visible, but
+may be turned on by (per default keybindings) hitting the keys "F6" and "F7".
+
+Keybindings and default window selection / visibilities / geometries are read
+from the textfile ./confclient/interface_conf by default, or by another one
+named by the -i command line option of the client. Some other default window
+configurations are stored below ./confclient/single_windows/: "map", "info",
+"inventory" and "log". Each of these opens up only a single window into the
+client, filling up the entire terminal. This may be useful for running multiple
+clients in parallel in multiple terminal windows that can be managed by one's
+own window manager choice, instead of relying on plomrogue-client's bizarre
+in-client window management.
+
+Save files and replay game recording
+------------------------------------
+
+By default, the game state is saved in the file ./save, and read from there on
+(server) restart. Another file name to use can be given with the -l option (i.e.
+start the game with "./roguelike -l alternate_savefile"). To start over in a new
+world, remove ./save, or use the -l option with the name of a file that does not
+exist yet.
+
+Once you start a new world, every game action of yours is appended to a file
+called "record_" plus the save file name. Run "./roguelike -s" to watch the
+current game's recording from the beginning. Hit any player action key to
+increment turns (they will not trigger the actions usually mapped to them, only
+repeat the actions done at that point in the game as defined in the record
+file). Keys to manage windows, scroll on the map and quit the program do their
+usual thing. Append a number to the -s option (like "-s100") to start the
+recording playback at the respective turn number. (Don't forget to delete /
+empty a game's record file when deleting its save file, or different game's
+moves will get mixed up in one record file.)