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Make welcoming message of client slightly more helpful.
[plomrogue2]
/
rogue_chat_curses.py
diff --git
a/rogue_chat_curses.py
b/rogue_chat_curses.py
index d4693403fcedf8a6aba64fe3d155ac02715fea88..bfd5560e435f7d598a5d44e30dff2fb4307e9ed5 100755
(executable)
--- a/
rogue_chat_curses.py
+++ b/
rogue_chat_curses.py
@@
-186,7
+186,9
@@
cmd_OTHER_WIPE.argtypes = ''
def cmd_LOGIN_OK(game):
game.tui.switch_mode('post_login_wait')
game.tui.send('GET_GAMESTATE')
def cmd_LOGIN_OK(game):
game.tui.switch_mode('post_login_wait')
game.tui.send('GET_GAMESTATE')
- game.tui.log_msg('@ welcome')
+ game.tui.log_msg('@ welcome!')
+ game.tui.log_msg('@ hint: see top of terminal for how to get help.')
+ game.tui.log_msg('@ hint: enter study mode to understand your environment.')
cmd_LOGIN_OK.argtypes = ''
def cmd_ADMIN_OK(game):
cmd_LOGIN_OK.argtypes = ''
def cmd_ADMIN_OK(game):
@@
-294,6
+296,7
@@
def cmd_GAME_STATE_COMPLETE(game):
game.player = game.get_thing(game.player_id)
game.players_hat_chars = game.players_hat_chars_new
game.bladder_pressure = game.bladder_pressure_new
game.player = game.get_thing(game.player_id)
game.players_hat_chars = game.players_hat_chars_new
game.bladder_pressure = game.bladder_pressure_new
+ game.weariness = game.weariness_new
game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
@@
-361,9
+364,10
@@
def cmd_RANDOM_COLORS(game):
game.tui.set_random_colors()
cmd_RANDOM_COLORS.argtypes = ''
game.tui.set_random_colors()
cmd_RANDOM_COLORS.argtypes = ''
-def cmd_
BLADDER_PRESSURE(game, bladder_pressure
):
+def cmd_
STATS(game, bladder_pressure, weariness
):
game.bladder_pressure_new = bladder_pressure
game.bladder_pressure_new = bladder_pressure
-cmd_BLADDER_PRESSURE.argtypes = 'int:nonneg'
+ game.weariness_new = weariness
+cmd_STATS.argtypes = 'int:nonneg int:nonneg'
class Game(GameBase):
turn_complete = False
class Game(GameBase):
turn_complete = False
@@
-404,7
+408,7
@@
class Game(GameBase):
self.register_command(cmd_FOV)
self.register_command(cmd_DEFAULT_COLORS)
self.register_command(cmd_RANDOM_COLORS)
self.register_command(cmd_FOV)
self.register_command(cmd_DEFAULT_COLORS)
self.register_command(cmd_RANDOM_COLORS)
- self.register_command(cmd_
BLADDER_PRESSURE
)
+ self.register_command(cmd_
STATS
)
self.map_content = ''
self.players_hat_chars = ''
self.player_id = -1
self.map_content = ''
self.players_hat_chars = ''
self.player_id = -1
@@
-414,8
+418,6
@@
class Game(GameBase):
self.portals_new = {}
self.terrains = {}
self.player = None
self.portals_new = {}
self.terrains = {}
self.player = None
- self.bladder_pressure_new = 0
- self.bladder_pressure = 0
def get_string_options(self, string_option_type):
if string_option_type == 'map_geometry':
def get_string_options(self, string_option_type):
if string_option_type == 'map_geometry':
@@
-944,7
+946,9
@@
class TUI:
y += 1
def draw_stats():
y += 1
def draw_stats():
- safe_addstr(0, self.window_width, 'BLADDER: ' + str(self.game.bladder_pressure))
+ stats = 'WEARY: %s BLADDER: %s' % (self.game.weariness,
+ self.game.bladder_pressure)
+ safe_addstr(0, self.window_width, stats)
def draw_mode():
help = "hit [%s] for help" % self.keys['help']
def draw_mode():
help = "hit [%s] for help" % self.keys['help']