Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
map. Set map edge length to argument. (Initial value: 64.)
-WORLD_ACTIVE [0 to 255]
+WORLD_ACTIVE [0|1]
Set world activity state to argument. If 0, remove ./server/worldstate file.
Else, if world was so far inactive, a map exists, at least one "wait" thing
action is defined, and a thing of ID 0 (= a player character) that is not part
of view.
T_TYPE [0 to 255]
-Set selected thing's type ID to argument.
+Set selected thing's type ID to argument, if the respective ThingType exists.
T_POSY [0 to 255]
Set selected thing's map row position to argument. Delete thing's field of view
y position of second argument and x position of third argument.
TT_ID [-32768 to 32767]
-Select thing type to manipulate by argument as ID. If argument is <0 or <255,
+Select thing type to manipulate by argument as ID. If argument is < 0 or > 255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
yet, create it with default name "(none)", corpse ID equal to the new thing
-type's ID, and remaining thing type attributes to 0.
+type's ID, symbol "?", and remaining thing type attributes to 0.
TT_CONSUMABLE [0-65535]
Set selected thing type's consumability value to argument – the number of