IN GENERAL:
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+
SERVER:
-- optimize too-slow AI / FOV algorithms
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
- save confserver/world data in record and save file, too; handle them like god
commands