IN GENERAL:
-- check for return values of *printf()
-
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+
SERVER:
- consider
- save confserver/world data in record and save file, too; handle them like god
commands
-- ensure atomic re-writing of savefile
-
CLIENT:
- enable toggling of window borders