raise GameError('thing of ID %s not found' % thing_id)
if not t.type_ == 'Door':
raise GameError('thing of ID %s not door' % thing_id)
- t.blocking = True
- t.portable = False
- t.thing_char = '#'
+ t.close()
cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):