-#include "stdlib.h"
-#include "stdint.h"
+#include "actors.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
#include "yx_uint16.h"
#include "roguelike.h"
-#include "actors.h"
extern char is_passable (struct Map * map, uint16_t y, uint16_t x) {
// Check if coordinate on (or beyond) map is accessible to actor movement.