uint32_t turn;
char * log;
struct Map * map;
+ struct Item * item;
struct Monster * monster;
struct Player * player; };
struct yx_uint16 offset;
char * cells; };
+struct Item {
+ struct Item * next;
+ char name;
+ struct yx_uint16 pos; };
+
extern uint16_t rrand(char, uint32_t);
extern void update_log (struct World *, char *);