struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
void next_turn (struct World *);
void update_log (struct World *, char *);
+void move_monster (struct World *, struct Monster *);
void move_player (struct World *, char);
char is_passable (struct Map *, uint16_t, uint16_t);
void player_wait(struct World *);