{
/* Calculate for each cell the distance to the nearest map actor that is
* not "mo_target", with movement only possible in the directions of "dir".
- * (Actor's own cells start with a distance of 0 towards themselves.)
+ * (Actors' own cells start with a distance of 0 towards themselves.)
*/
uint8_t max_score = UINT8_MAX; /* Score for cells treated as unreachable. */
char * dirs = "NESW";