{
for (t = world.things; t != 0; t = t->next)
{
- if ('v'==player->fov_map[t->pos.y*world.map.length+t->pos.x])
+ if ('v' == player->fov_map[t->pos.y*world.map.length+t->pos.x])
{
struct ThingType * tt = get_thing_type(t->type);
if ( (0 == i && !t->lifepoints && !tt->consumable)
{
for (x = 0; x < world.map.length; x++)
{
- try_fputc(player->mem_map[y * world.map.length + x], file, __func__);
+ try_fputc(player->mem_map[y*world.map.length+x], file, __func__);
}
try_fputc('\n', file, __func__);
}