|| !game.player.carrying.commandable)) {
         return fail('not carrying anything commandable');
     } else if (mode_name == 'name_thing' && !game.player.carrying) {
-        return fail('not carrying anything to re-name');
+        return fail('not carrying anything to re-name', 'edit');
     } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
         return fail('not carrying anything to protect')
     } else if (mode_name == 'take_thing' && game.player.carrying) {
 
             not self.game.player.carrying.commandable):
             return fail('not carrying anything commandable')
         if mode_name == 'name_thing' and not self.game.player.carrying:
-            return fail('not carrying anything to re-name')
+            return fail('not carrying anything to re-name', 'edit')
         if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
             return fail('not carrying anything to protect')
         if mode_name == 'take_thing' and self.game.player.carrying: