From: Christian Heller Date: Mon, 8 Apr 2019 21:57:09 +0000 (+0200) Subject: Use dedicated widgets for inventory and pickable items. X-Git-Url: https://plomlompom.com/repos/task?a=commitdiff_plain;h=8746c041c61dad2feb5f7c8cf3f103869dc69dbd;p=plomrogue2-experiments Use dedicated widgets for inventory and pickable items. --- diff --git a/new/example_client.py b/new/example_client.py index 61f9233..3f31780 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -106,6 +106,7 @@ cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' def cmd_GAME_STATE_COMPLETE(game): game.tui.to_update['turn'] = True game.tui.to_update['map'] = True + game.tui.to_update['inventory'] = True def cmd_THING_TYPE(game, i, type_): t = game.world.get_thing(i) @@ -118,7 +119,7 @@ cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' def cmd_PICKABLE_ITEMS(game, ids): game.world.pickable_items = ids - game.tui.to_update['map'] = True + game.tui.to_update['pickable_items'] = True cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg' @@ -196,7 +197,7 @@ def recv_loop(plom_socket, game, q): class Widget: - def __init__(self, tui, start, size, check_updates=[]): + def __init__(self, tui, start, size, check_updates=[], visible=True): self.check_updates = check_updates self.tui = tui self.start = start @@ -204,7 +205,7 @@ class Widget: self.size_def = size # store for re-calling .size on SIGWINCH self.size = size self.do_update = True - self.visible = True + self.visible = visible self.children = [] @property @@ -312,17 +313,7 @@ class PopUpWidget(Widget): self.win.mvwin(self.start[0], self.start[1]) -class MapWidget(Widget): - - def draw(self): - if self.tui.view == 'map': - self.draw_map() - elif self.tui.view == 'inventory': - self.draw_item_selector('INVENTORY:', - self.tui.game.world.player_inventory) - elif self.tui.view == 'pickable_items': - self.draw_item_selector('PICKABLE:', - self.tui.game.world.pickable_items) +class ItemsSelectorWidget(Widget): def draw_item_selector(self, title, selection): lines = [title] @@ -341,7 +332,23 @@ class MapWidget(Widget): to_join += [line + ' '*to_pad] self.safe_write((''.join(to_join), curses.color_pair(3))) - def draw_map(self): + +class InventoryWidget(ItemsSelectorWidget): + + def draw(self): + self.draw_item_selector('INVENTORY:', + self.tui.game.world.player_inventory) + +class PickableItemsWidget(ItemsSelectorWidget): + + def draw(self): + self.draw_item_selector('PICKABLE:', + self.tui.game.world.pickable_items) + + +class MapWidget(Widget): + + def draw(self): def terrain_with_objects(): terrain_as_list = list(self.tui.game.world.map_.terrain[:]) @@ -431,6 +438,12 @@ class TUI: self.stdscr.refresh() # will be called by getkey else, clearing screen self.stdscr.timeout(10) + def switch_widgets(self, widget_1, widget_2): + widget_1.visible = False + widget_2.visible = True + x = widget_2.check_updates[0] + self.to_update[x] = True + def loop(self, stdscr): self.setup_screen(stdscr) curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) @@ -446,12 +459,15 @@ class TUI: turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] log_widget = LogWidget(self, (4, 0), (None, 20), ['log']) map_widget = MapWidget(self, (0, 21), (None, None), ['map']) - top_widgets = [edit_widget, turn_widget, log_widget, map_widget] - popup_widget = PopUpWidget(self, (0, 0), (1, 1)) - popup_widget.visible = False + inventory_widget = InventoryWidget(self, (0, 21), (None, None), + ['inventory'], False) + pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None), + ['pickable_items'], False) + top_widgets = [edit_widget, turn_widget, log_widget, map_widget, + inventory_widget, pickable_items_widget] + popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) self.popup_text = 'Hi bob' write_mode = True - self.view = 'map' for w in top_widgets: w.ensure_freshness(True) draw_popup_if_visible = True @@ -492,7 +508,7 @@ class TUI: self.socket.send(''.join(self.to_send)) self.to_send[:] = [] self.to_update['edit'] = True - elif self.view == 'map': + elif map_widget.visible: if key == 'w': self.socket.send('TASK:MOVE UPLEFT') elif key == 'e': @@ -518,19 +534,18 @@ class TUI: elif key == 'p': self.socket.send('GET_PICKABLE_ITEMS') self.item_pointer = 0 - self.view = 'pickable_items' + self.switch_widgets(map_widget, pickable_items_widget) elif key == 'i': self.item_pointer = 0 - self.view = 'inventory' - self.to_update['map'] = True - elif self.view == 'pickable_items': + self.switch_widgets(map_widget, inventory_widget) + elif pickable_items_widget.visible: if len(self.game.world.pickable_items) < self.item_pointer + 1\ and self.item_pointer > 0: self.item_pointer = len(self.game.world.pickable_items) - 1 while len(self.game.world.pickable_items) <= self.item_pointer: self.item_pointer -= 1 if key == 'c': - self.view = 'map' + self.switch_widgets(pickable_items_widget, map_widget) elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: @@ -544,13 +559,13 @@ class TUI: self.item_pointer -= 1 else: continue - self.to_update['map'] = True - elif self.view == 'inventory': + self.to_update['pickable_items'] = True + elif inventory_widget.visible: if len(self.game.world.player_inventory) < self.item_pointer + 1\ and self.item_pointer > 0: self.item_pointer = len(self.game.world.player_inventory) - 1 if key == 'c': - self.view = 'map' + self.switch_widgets(inventory_widget, map_widget) elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: @@ -563,7 +578,7 @@ class TUI: self.item_pointer -= 1 else: continue - self.to_update['map'] = True + self.to_update['inventory'] = True except curses.error: pass if self.game.do_quit: