From: Christian Heller Date: Sun, 7 Dec 2014 05:59:38 +0000 (+0100) Subject: Server: Decouple update_map_memory() and build_fov_map(), thus fix bugs. X-Git-Tag: tce~563 X-Git-Url: https://plomlompom.com/repos/tasks?a=commitdiff_plain;h=ac7521c1d40b86cd7d33cef590353692542fa0a4;p=plomrogue Server: Decouple update_map_memory() and build_fov_map(), thus fix bugs. --- diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index c43efed..cca0671 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -114,8 +114,8 @@ WORLD_ACTIVE [0 to 255] Set world activity state to argument. If 0, remove ./server/worldstate file. Else, if world was so far inactive, a map exists, at least one "wait" thing action is defined, and a thing of ID 0 (= a player character) that is not part -of any other thing's inventory, (re-)build all animate things' fields of view and -activate world. (Initial value: 0.) +of any other thing's inventory, (re-)build all animate things' fields of view, +and activate world. (Initial value: 0.) TA_ID [0 to 255] Select thing action to manipulate by argument as ID. If argument is 0, change it diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index 34bfa13..7ab5678 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -75,11 +75,6 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows); -/* Update "t"'s .mem_map memory with what's in its current FOV, remove from its - * .t_mem all memorized things in FOV and add inanimiate things in FOV to it. - */ -static void update_map_memory(struct Thing * t, uint32_t map_size); - static uint32_t correct_angle(int32_t angle) @@ -267,15 +262,15 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, -static void update_map_memory(struct Thing * t_eye, uint32_t map_size) +extern void update_map_memory(struct Thing * t_eye) { if (!t_eye->mem_map) { - t_eye->mem_map = try_malloc(map_size, __func__); - memset(t_eye->mem_map, ' ', map_size); + t_eye->mem_map = try_malloc(world.map.length*world.map.length,__func__); + memset(t_eye->mem_map, ' ', world.map.length * world.map.length); } uint32_t i; - for (i = 0; i < map_size; i++) + for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) { if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v') { @@ -352,5 +347,4 @@ extern void build_fov_map(struct Thing * t) } mv_yx_in_dir_legal(0, NULL); free_angles(shadows); - update_map_memory(t, map_size); } diff --git a/src/server/field_of_view.h b/src/server/field_of_view.h index 6e4edb9..5cc9edb 100644 --- a/src/server/field_of_view.h +++ b/src/server/field_of_view.h @@ -10,12 +10,17 @@ #ifndef FIELD_OF_VIEW_H #define FIELD_OF_VIEW_H -#include /* uint8_t */ +#include /* uint8_t, uint32_t */ struct Thing; -/* Build "t"'s field of view and update its map memory with the result. */ +/* Update "t"'s .mem_map memory with what's in its current FOV, remove from its + * .t_mem all memorized things in FOV and add inanimiate things in FOV to it. + */ +extern void update_map_memory(struct Thing * t_eye); + +/* Build "t"'s field of view. */ extern void build_fov_map(struct Thing * t); diff --git a/src/server/god_commands.c b/src/server/god_commands.c index 06abcfe..a190682 100644 --- a/src/server/god_commands.c +++ b/src/server/god_commands.c @@ -15,7 +15,7 @@ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* unset_cleanup_flag() */ -#include "field_of_view.h" /* build_fov_map() */ +#include "field_of_view.h" /* build_fov_map(), update_map_memory() */ #include "hardcoded_strings.h" /* s */ #include "init.h" /* remake_world() */ #include "map.h" /* remake_map() */ @@ -23,7 +23,8 @@ * actor_use(), actor_pickup(), actor_drop() */ #include "things.h" /* Thing, ThingType, add_thing(), get_thing(), own_thing(), - * free_things(), add_thing_to_memory_map(),get_thing_type() + * free_things(), add_thing_to_memory_map(),get_thing_type(), + * get_player() */ #include "world.h" /* world */ @@ -251,6 +252,10 @@ static uint8_t parse_position(char* tok0, char * tok1, struct Thing * t) if (world.exists && t->lifepoints) { build_fov_map(t); + if (t == get_player()) + { + update_map_memory(t); + } } } return 1; @@ -374,6 +379,10 @@ static uint8_t parse_world_active(char * tok0, char * tok1) if (ti->lifepoints) { build_fov_map(ti); + if (ti == get_player()) + { + update_map_memory(ti); + } } } world.exists = 1; diff --git a/src/server/init.c b/src/server/init.c index 093f1f5..43a4d68 100644 --- a/src/server/init.c +++ b/src/server/init.c @@ -25,11 +25,11 @@ #include "../common/rexit.h" /* exit_err(), exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag() */ -#include "field_of_view.h" /* build_fov_map() */ +#include "field_of_view.h" /* update_map_memory() */ #include "hardcoded_strings.h" /* s */ #include "map.h" /* remake_map() */ #include "things.h" /* Thing, ThingType, free_things(), add_things(), - * get_thing_id_action_id_by_name() + * get_thing_id_action_id_by_name(), get_player() */ #include "run.h" /* obey_msg(), io_loop(), record(), send_to_outfile() */ #include "world.h" /* global world */ @@ -199,6 +199,7 @@ extern uint8_t remake_world() world.seed_map = world.seed; free_things(world.things); remake_map(); + world.exists = 1; struct ThingType * tt; for (tt = world.thing_types; tt; tt = tt->next) { @@ -208,6 +209,7 @@ extern uint8_t remake_world() break; } } + update_map_memory(get_player()); for (tt = world.thing_types; tt; tt = tt->next) { if (world.player_type != tt->id) @@ -215,16 +217,7 @@ extern uint8_t remake_world() add_things(tt->id, tt->start_n); } } - struct Thing * t; - for (t = world.things; t; t = t->next) - { - if (t->lifepoints) - { - build_fov_map(t); - } - } world.turn = 1; - world.exists = 1; send_to_outfile("NEW_WORLD\n", 1); return 0; } diff --git a/src/server/run.c b/src/server/run.c index 6f24f46..38dc5a0 100644 --- a/src/server/run.c +++ b/src/server/run.c @@ -26,6 +26,7 @@ #include "../common/try_malloc.h" /* try_malloc() */ #include "ai.h" /* ai() */ #include "cleanup.h" /* unset_cleanup_flag() */ +#include "field_of_view.h" /* update_map_memory() */ #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */ #include "hardcoded_strings.h" /* s */ #include "io.h" /* io_round(), save_world() */ @@ -325,6 +326,7 @@ static void turn_over() { if (0 == thing->command) { + update_map_memory(thing); if (thing == player) { break;