- t = game.world.get_thing(id_)
- t.inventory = [ids] # TODO: test whether valid IDs
-cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg'
+ carrier = game.get_thing(id_)
+ carrier.inventory = ids
+ for id_ in ids:
+ t = game.get_thing(id_)
+ t.in_inventory = True
+ t.position = carrier.position
+cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+
+def cmd_THING_HEALTH(game, id_, health):
+ t = game.get_thing(id_)
+ t.health = health
+cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg'
+
+def cmd_GET_PICKABLE_ITEMS(game, connection_id):
+ pickable_ids = game.player.get_pickable_items()
+ if len(pickable_ids) > 0:
+ game.io.send('PICKABLE_ITEMS %s' %
+ ','.join([str(id_) for id_ in pickable_ids]))
+ else:
+ game.io.send('PICKABLE_ITEMS ,')