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Individual map objects are now identified by unique numbers stored in the savefiles...
authorChristian Heller <c.heller@plomlompom.de>
Thu, 19 Sep 2013 14:37:59 +0000 (16:37 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 19 Sep 2013 14:37:59 +0000 (16:37 +0200)
commit1ae2dac3529b3ead75c5bef1d02d958adcbcc581
treecd695989237e99bc5a47338003225ba2f40fc808
parent6173c05d1a5df44fd990140151beb866a61e5206
Individual map objects are now identified by unique numbers stored in the savefiles, so they may in the future reference each other (instead of just volatile memory addresses).
src/main.c
src/main.h
src/map_objects.c
src/map_objects.h