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Refactored code for loading/saving positions of monsters and items, is a bit more...
authorChristian Heller <c.heller@plomlompom.de>
Tue, 2 Jul 2013 00:51:10 +0000 (02:51 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 2 Jul 2013 00:51:10 +0000 (02:51 +0200)
commit4f77793bb350ebab5b6703ba1e25fe822068d00d
tree49c3032b668feeec44c897c3aba84e65848063c1
parentbbea8aaa3fa48f00ea46a7d8d79138e02929881e
Refactored code for loading/saving positions of monsters and items, is a bit more flexible now.
src/roguelike.c