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Re-wrote large parts of the server client architecture. No more fifo.
authorChristian Heller <c.heller@plomlompom.de>
Mon, 17 Mar 2014 03:23:23 +0000 (04:23 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Mon, 17 Mar 2014 03:23:23 +0000 (04:23 +0100)
commitd12efb0addf420adc045cfb96647dff6241310ee
treef221d4a6418be78b67e60d35906c8a745f85c9ea
parent3a31142e9b3428ecaac3387ab81c1f9b7490051e
Re-wrote large parts of the server client architecture. No more fifo.
server/out in its old use moves to server/worldstate, while the new
server/out is used for specific server messages. server/in is now a
plain text file. Solved the problem of parallel server processes, too.
18 files changed:
README
TODO
roguelike
src/client/cleanup.c
src/client/cleanup.h
src/client/control.c
src/client/io.c
src/client/io.h
src/client/main.c
src/client/world.h
src/server/cleanup.c
src/server/cleanup.h
src/server/io.c
src/server/io.h
src/server/main.c
src/server/run.c
src/server/run.h
src/server/world.h