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Fix re-login corpses.
authorChristian Heller <c.heller@plomlompom.de>
Tue, 27 Oct 2020 00:37:08 +0000 (01:37 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 27 Oct 2020 00:37:08 +0000 (01:37 +0100)
new2/plomrogue/commands.py

index 352f40dc1af3a64e99564a7033f2fb8626422f3c..8175b2ecdb997f5db4c62eb585f26ec90626567a 100644 (file)
@@ -13,11 +13,16 @@ cmd_ALL.argtypes = 'string'
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
         raise GameError('name already in use')
 def cmd_LOGIN(game, nick, connection_id):
     for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
         raise GameError('name already in use')
-    t = game.thing_types['player'](game)
+    if connection_id in game.sessions:
+        t_id = game.sessions[connection_id]
+        t = game.get_thing(t_id, False)
+        game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
+    else:
+        t = game.thing_types['player'](game)
+        game.things += [t]  # TODO refactor into Thing.__init__?
+        game.sessions[connection_id] = t.id_
+        game.io.send('META ' + quote('you are now: ' + nick), connection_id)
     t.nickname = nick
     t.nickname = nick
-    game.things += [t]  # TODO refactor into Thing.__init__?
-    game.sessions[connection_id] = t.id_ 
-    game.io.send('META ' + quote('you are now: ' + nick), connection_id)
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
 cmd_LOGIN.argtypes = 'string'
 
     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
 cmd_LOGIN.argtypes = 'string'