game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
cmd_ALL.argtypes = 'string'
-# TOOD split into two commands
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
raise GameError('name already in use')
if connection_id in game.sessions:
- t_id = game.sessions[connection_id]
- t = game.get_thing(t_id, False)
- old_nick = t.nickname
- t.nickname = nick
- game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
- else:
- t = game.thing_types['player'](game)
- t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
- game.things += [t] # TODO refactor into Thing.__init__?
- game.sessions[connection_id] = t.id_
- game.io.send('LOGIN_OK', connection_id)
- t.nickname = nick
- game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+ raise GameError('cannot log in twice')
+ t = game.thing_types['player'](game)
+ t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
+ game.things += [t] # TODO refactor into Thing.__init__?
+ game.sessions[connection_id] = t.id_
+ game.io.send('LOGIN_OK', connection_id)
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
+ game.io.send('PLAYER_ID %s' % t.id_, connection_id)
game.changed = True
cmd_LOGIN.argtypes = 'string'
+def cmd_NICK(game, nick, connection_id):
+ for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+ raise GameError('name already in use')
+ if not connection_id in game.sessions:
+ raise GameError('can only rename when already logged in')
+ t_id = game.sessions[connection_id]
+ t = game.get_thing(t_id, False)
+ old_nick = t.nickname
+ t.nickname = nick
+ game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
+ game.changed = True
+cmd_NICK.argtypes = 'string'
+
def cmd_GET_GAMESTATE(game, connection_id):
game.send_gamestate(connection_id)
cmd_GET_GAMESTATE.argtypes = ''
from plomrogue.game import Game
from plomrogue.io_websocket import PlomWebSocketServer
from plomrogue.io_tcp import PlomTCPServer
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, cmd_MAP,
- cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_QUERY, cmd_PING,
+ cmd_MAP, cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
Task_FLATTEN_SURROUNDINGS)
game = Game(savefile)
game.register_command(cmd_PING)
game.register_command(cmd_LOGIN)
+game.register_command(cmd_NICK)
game.register_command(cmd_QUERY)
game.register_command(cmd_TURN)
game.register_command(cmd_MAP)