io_db["file_record"].close()
+def log(msg):
+ """Send "msg" to log."""
+ strong_write(io_db["file_out"], "LOG " + msg + "\n")
+
+
def obey(command, prefix, replay=False, do_record=False):
"""Call function from commands_db mapped to command's first token.
def log_help():
"""Send quick usage info to log."""
- strong_write(io_db["file_out"], "LOG See README file for help.\n")
+ log("LOG See README file for help.")
def decrement_lifepoints(t):
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- strong_write(io_db["file_out"], "LOG You die.\n")
- strong_write(io_db["file_out"],
- "LOG See README on how to start over.\n")
+ log("You die.")
+ log("See README on how to start over.")
else:
t["fovmap"] = False
t["T_MEMMAP"] = False
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You wait.\n")
+ log("You wait")
def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG You wound "
- + hitted_name + ".\n")
+ log("You wound " + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + hitter_name +
- " wounds you.\n")
+ log(hitter_name +" wounds you.")
decrement_lifepoints(world_db["Things"][hit_id])
return
passable = "." == chr(world_db["MAP"][pos])
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ log("You move " + dir + ".")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
+ log("You fail to move " + dir + ".")
def actor_pick_up(t):
world_db["Things"][id]["carried"] = True
t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You pick up an object.\n")
+ log("You pick up an object.")
elif t == world_db["Things"][0]:
- err = "You try to pick up an object, but there is none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ log("You try to pick up an object, but there is none.")
def actor_drop(t):
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ log("You drop an object.")
elif t == world_db["Things"][0]:
- err = "You try to drop an object, but you own none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ log("You try to drop an object, but you own none.")
def actor_use(t):
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You consume this object.\n")
+ log("You consume this object.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use this object, but fail.\n")
+ log("You try to use this object, but fail.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use an object, but you own none.\n")
+ log("You try to use an object, but you own none.")
def thingproliferation(t, prol_map):
if (testval <= 1 or 1 == (rand.next() % testval)):
t["T_LIFEPOINTS"] += 1
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
+ log("You heal.")
def hunger_per_turn(type_id):
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
- strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ log("You suffer from hunger.")
else:
- strong_write(io_db["file_out"],
- "LOG You suffer from over-eating.\n")
+ log("You suffer from over-eating.")
decrement_lifepoints(t)