# <https://github.com/plomlompom/plomrogue/issues/2#issuecomment-50972436> for a
# workaround.
+# Some tests first: for gcc, and certain necessary header files. (This is not
+# strictly the responsibility of a mere redo wrapper. But those using a
+# pre-installed redo probably will be fine with the error messages thrown by it
+# if these miss.)
+test=`command -v gcc | wc -l`
+if [ 1 != $test ]
+then
+ echo "FAILURE:"
+ echo "No gcc installed, but it's needed!"
+ exit 1
+fi
+test_header() {
+ code="#include <$1>"
+ test=`echo $code | cpp -H -o /dev/null 2>&1 | head -n1 | grep error | wc -l`
+ if [ 0 != $test ]
+ then
+ echo "FAILURE:"
+ echo "No $1 header file found, but it's needed!"
+ echo "Maybe install some $2 package?"
+ exit 1
+ fi
+}
+test_header stdlib.h libc6-dev # Assume stdlib.h guarantees full libc6-dev.
+test_header ncurses.h libncurses5-dev
+
+# The actual redo calling.
export PATH=$PATH:$PWD/build/redo_scripts
redo "$@"
rm log
fi
+# Abort if no proper Python version installed.
+test=`command -v python3 | wc -l`
+if [ 1 != $test ]
+then
+ echo "FAILURE:"
+ echo "No python3 installed, but it's needed!"
+ exit 1
+fi
+
# Give helpful message to players that want to start without compiling first.
if [ ! -e ./roguelike-client ]
then