Set to argument ID of thing type into which a new world's player character will
be generated. (Initial value: 0.)
-SEED_RANDOMNESS [0 to 4294967296]
+SEED_RANDOMNESS [0 to 4294967295]
Set randomness seed to argument. (Initial value: 0.)
-SEED_MAP [0 to 4294967296]
+SEED_MAP [0 to 4294967295]
(Re-)generate map to seed of argument and map size.
-MAKE_WORLD [0 to 4294967296]
+MAKE_WORLD [0 to 4294967295]
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as