'door': 'DOOR',
'consume': 'INTOXICATE',
},
+ offset: [0,0],
+ map_lines: [],
init: function() {
this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
this.full_refresh();
},
draw_map: function() {
- let map_lines_split = [];
- let line = [];
- for (let i = 0, j = 0; i < game.map.length; i++, j++) {
- if (j == game.map_size[1]) {
- map_lines_split.push(line);
- line = [];
- j = 0;
+ if (game.turn_complete) {
+ let map_lines_split = [];
+ let line = [];
+ for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+ if (j == game.map_size[1]) {
+ map_lines_split.push(line);
+ line = [];
+ j = 0;
+ };
+ if (this.map_mode == 'protections') {
+ line.push(game.map_control[i] + ' ');
+ } else {
+ line.push(game.map[i] + ' ');
+ }
};
- if (this.map_mode == 'protections') {
- line.push(game.map_control[i] + ' ');
- } else {
- line.push(game.map[i] + ' ');
- }
- };
- map_lines_split.push(line);
- if (this.map_mode == 'terrain + annotations') {
- for (const coordinate of explorer.info_hints) {
- map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ map_lines_split.push(line);
+ if (this.map_mode == 'terrain + annotations') {
+ for (const coordinate of explorer.info_hints) {
+ map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain + things') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ let original = map_lines_split[coordinate[0]][coordinate[1]];
+ map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ }
+ let used_positions = [];
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ let symbol = game.thing_types[t.type_];
+ let meta_char = ' ';
+ if (t.thing_char) {
+ meta_char = t.thing_char;
+ }
+ if (used_positions.includes(t.position.toString())) {
+ meta_char = '+';
+ };
+ map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
+ used_positions.push(t.position.toString());
+ };
}
- } else if (this.map_mode == 'terrain + things') {
- for (const p in game.portals) {
- let coordinate = p.split(',')
- let original = map_lines_split[coordinate[0]][coordinate[1]];
- map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ let player = game.things[game.player_id];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
+ } else if (tui.map_mode != 'terrain + things') {
+ map_lines_split[player.position[0]][player.position[1]] = '??';
}
- let used_positions = [];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
- let symbol = game.thing_types[t.type_];
- let meta_char = ' ';
- if (t.thing_char) {
- meta_char = t.thing_char;
- }
- if (used_positions.includes(t.position.toString())) {
- meta_char = '+';
+ this.map_lines = []
+ if (game.map_geometry == 'Square') {
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(line_split.join(''));
};
- map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
- used_positions.push(t.position.toString());
- };
- }
- let player = game.things[game.player_id];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
- } else if (tui.map_mode != 'terrain + things') {
- map_lines_split[player.position[0]][player.position[1]] = '??';
- }
- let map_lines = []
- if (game.map_geometry == 'Square') {
- for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
- };
- } else if (game.map_geometry == 'Hex') {
- let indent = 0
- for (let line_split of map_lines_split) {
- map_lines.push(' '.repeat(indent) + line_split.join(''));
- if (indent == 0) {
- indent = 1;
- } else {
- indent = 0;
+ } else if (game.map_geometry == 'Hex') {
+ let indent = 0
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(' '.repeat(indent) + line_split.join(''));
+ if (indent == 0) {
+ indent = 1;
+ } else {
+ indent = 0;
+ };
};
+ }
+ let window_center = [terminal.rows / 2, this.window_width / 2];
+ let center_position = [player.position[0], player.position[1]];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ center_position = [explorer.position[0], explorer.position[1]];
+ }
+ center_position[1] = center_position[1] * 2;
+ this.offset = [center_position[0] - window_center[0],
+ center_position[1] - window_center[1]]
+ if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
+ this.offset[1] += 1;
};
- }
- let window_center = [terminal.rows / 2, this.window_width / 2];
- let center_position = [player.position[0], player.position[1]];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- center_position = [explorer.position[0], explorer.position[1]];
- }
- center_position[1] = center_position[1] * 2;
- let offset = [center_position[0] - window_center[0],
- center_position[1] - window_center[1]]
- if (game.map_geometry == 'Hex' && offset[0] % 2) {
- offset[1] += 1;
};
- let term_y = Math.max(0, -offset[0]);
- let term_x = Math.max(0, -offset[1]);
- let map_y = Math.max(0, offset[0]);
- let map_x = Math.max(0, offset[1]);
+ let term_y = Math.max(0, -this.offset[0]);
+ let term_x = Math.max(0, -this.offset[1]);
+ let map_y = Math.max(0, this.offset[0]);
+ let map_x = Math.max(0, this.offset[1]);
for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
- let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+ let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
},
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
},
draw_turn_line: function(n) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ if (game.turn_complete) {
+ terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ }
},
draw_history: function() {
let log_display_lines = [];
this.draw_history();
this.draw_input();
} else {
- if (game.turn_complete) {
- this.draw_map();
- this.draw_turn_line();
- }
+ this.draw_map();
+ this.draw_turn_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();