#include <stdlib.h>
#include <stdio.h>
#include "yx_uint16.h"
+#include "readwrite.h"
#include "roguelike.h"
-extern char is_passable (struct Map * map, struct yx_uint16 pos) {
-// Check if coordinate on (or beyond) map is accessible to actor movement.
- char passable = 0;
- if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
- if ('.' == map->cells[pos.y * map->size.x + pos.x])
- passable = 1;
- return passable; }
+extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
+// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
+ ; }
+
+extern void write_map_objects_monsterdata (void * start, FILE * file) {
+// Write to file data specific tto map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ fputc(monster->hitpoints, file); }
+
+extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
+// Write into file the map object chain starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ for (cmo = start; cmo != 0; cmo = cmo->next) {
+ write_uint16_bigendian(cmo->pos.y + 1, file);
+ write_uint16_bigendian(cmo->pos.x + 1, file);
+ fputc(cmo->name, file);
+ f (cmo, file); }
+ write_uint16_bigendian(0, file); }
+
+extern void read_map_objects_monsterdata (void * start, FILE * file) {
+// Read from file data speciifc to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->hitpoints = fgetc(file); }
+
+extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
+// Read from file chain of map objects starting at start, use f() for object-type specific data.
+ struct ChainMapObject * cmo;
+ struct ChainMapObject * * z = start;
+ uint16_t test;
+ char still_at_start = 1;
+ while (1) {
+ test = read_uint16_bigendian(file);
+ if (0 == test)
+ break;
+ if (still_at_start) {
+ cmo = malloc(size);
+ * z = cmo;
+ still_at_start = 0; }
+ else {
+ cmo->next = malloc(size);
+ cmo = cmo->next; }
+ cmo->pos.y = test - 1;
+ cmo->pos.x = read_uint16_bigendian(file) - 1;
+ cmo->name = fgetc(file);
+ f (cmo, file); }
+ if (!still_at_start)
+ cmo->next = 0; }
+
+extern void build_map_objects_monsterdata (void * start) {
+// Build data specific to map objects of type monster.
+ struct Monster * monster = (struct Monster *) start;
+ monster->cmo.name = 'A' + (rrand(0, 0) % 8);
+ monster->hitpoints = 5; }
+
+extern void build_map_objects_itemdata (void * start) {
+// Build data speciifc to map objects of type data.
+ struct Item * item = (struct Item *) start;
+ item->cmo.name = '#' + (rrand(0, 0) % 4); }
+
+extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
+// Build chain of n map objects starting at start, use f() for object-specific data.
+ unsigned char i;
+ struct ChainMapObject * cmo;
+ struct ChainMapObject * * z = start;
+ char still_at_start = 1;
+ for (i = 0; i < n; i++) {
+ if (still_at_start) {
+ cmo = malloc(size);
+ * z = cmo;
+ still_at_start = 0; }
+ else {
+ cmo->next = malloc(size);
+ cmo = cmo->next; }
+ cmo->pos = find_passable_pos(map);
+ f(cmo); }
+ if (!still_at_start)
+ cmo->next = 0; }
extern struct yx_uint16 find_passable_pos (struct Map * map) {
// Return a random passable position on map.
pos.x = rrand(0, 0) % map->size.x; }
return pos; }
+extern char is_passable (struct Map * map, struct yx_uint16 pos) {
+// Check if coordinate on (or beyond) map is accessible to actor movement.
+ char passable = 0;
+ if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
+ if ('.' == map->cells[pos.y * map->size.x + pos.x])
+ passable = 1;
+ return passable; }
+
extern void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
#ifndef ACTORS_H
#define ACTORS_H
+#include <stdio.h>
#include "yx_uint16.h"
struct World;
struct ChainMapObject cmo;
unsigned char hitpoints; };
-extern char is_passable (struct Map *, struct yx_uint16);
+extern void readwrite_map_objects_dummy (void *, FILE *);
+extern void write_map_objects_monsterdata (void *, FILE *);
+extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
+extern void read_map_objects_monsterdata (void *, FILE *);
+extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
+extern void build_map_objects_monsterdata (void *);
+extern void build_map_objects_itemdata (void *);
+extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
+
extern struct yx_uint16 find_passable_pos (struct Map *);
+extern char is_passable (struct Map *, struct yx_uint16);
extern void move_monster (struct World *, struct Monster *);
extern void move_player (struct World *, char);
extern void player_wait(struct World *);
map_scroll (world->map, WEST);
return 0; }
-void write_map_objects_monsterdata (void * start, FILE * file) {
-// Write to file data specific tto map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- fputc(monster->hitpoints, file); }
-
-void readwrite_map_objects_dummy (void * dummy, FILE * file) {
-// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
- ; }
-
-void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) {
-// Write into file the map object chain starting at start, use f() for object-type specific data.
- struct ChainMapObject * cmo;
- for (cmo = start; cmo != 0; cmo = cmo->next) {
- write_uint16_bigendian(cmo->pos.y + 1, file);
- write_uint16_bigendian(cmo->pos.x + 1, file);
- fputc(cmo->name, file);
- f (cmo, file); }
- write_uint16_bigendian(0, file); }
-
-void read_map_objects_monsterdata (void * start, FILE * file) {
-// Read from file data speciifc to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->hitpoints = fgetc(file); }
-
-void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) {
-// Read from file chain of map objects starting at start, use f() for object-type specific data.
- int * q = start;
- * q = 0;
- struct ChainMapObject * cmo;
- struct ChainMapObject * * z = start;
- uint16_t test;
- char still_at_start = 1;
- while (1) {
- test = read_uint16_bigendian(file);
- if (0 == test)
- break;
- if (still_at_start) {
- cmo = malloc(size);
- * z = cmo;
- still_at_start = 0; }
- else {
- cmo->next = malloc(size);
- cmo = cmo->next; }
- cmo->pos.y = test - 1;
- cmo->pos.x = read_uint16_bigendian(file) - 1;
- cmo->name = fgetc(file);
- f (cmo, file); }
- if (!still_at_start)
- cmo->next = 0; }
-
-void build_map_objects_monsterdata (void * start) {
-// Build data specific to map objects of type monster.
- struct Monster * monster = (struct Monster *) start;
- monster->cmo.name = 'A' + (rrand(0, 0) % 8);
- monster->hitpoints = 5; }
-
-void build_map_objects_itemdata (void * start) {
-// Build data speciifc to map objects of type data.
- struct Item * item = (struct Item *) start;
- item->cmo.name = '#' + (rrand(0, 0) % 4); }
-
-void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) {
-// Build chain of n map objects starting at start, use f() for object-specific data.
- int * q = start;
- * q = 0;
- unsigned char i;
- struct ChainMapObject * cmo;
- struct ChainMapObject * * z = start;
- char still_at_start = 1;
- for (i = 0; i < n; i++) {
- if (still_at_start) {
- cmo = malloc(size);
- * z = cmo;
- still_at_start = 0; }
- else {
- cmo->next = malloc(size);
- cmo = cmo->next; }
- cmo->pos = find_passable_pos(map);
- f(cmo); }
- if (!still_at_start)
- cmo->next = 0; }
-
int main (int argc, char *argv[]) {
struct World world;
update_log (&world, " ");
struct Player player;
world.player = &player;
+ world.monster = 0;
+ world.item = 0;
// For interactive mode, try to load world state from savefile.
FILE * file;
#ifndef ROGUELIKE_H
#define ROGUELIKE_H
-#include <stdio.h>
#include <stdint.h>
#include "yx_uint16.h"
extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
-extern void write_map_objects_monsterdata (void *, FILE *);
-extern void readwrite_map_objects_dummy (void *, FILE *);
-extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
-extern void read_map_objects_monsterdata (void *, FILE *);
-extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
-extern void build_map_objects_monsterdata (void *);
-extern void build_map_objects_itemdata (void *);
-extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
-
#endif