},
'take_thing': {
'short': 'take thing',
- 'intro': '',
+ 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
},
'admin_thing_protect': {
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
} else if (this.mode.name == 'take_thing') {
- this.log_msg("selectable things:");
+ this.log_msg("Things in reach for pick-up:");
const player = game.things[game.player_id];
const y = player.position[0]
const x = player.position[1]
},
'take_thing': {
'short': 'take thing',
- 'intro': '',
+ 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
},
'admin_thing_protect': {
else:
self.log_msg('@ enter username')
elif self.mode.name == 'take_thing':
- self.log_msg('selectable things:')
+ self.log_msg('Things in reach for pick-up:')
player = self.game.get_thing(self.game.player_id)
select_range = [player.position,
player.position + YX(0,-1),