if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You heal.\n")
+
+def hunger_per_turn(type_id):
+ """The amount of satiation score lost per turn for things of given type."""
+ return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
+
+
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
- max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- t["T_SATIATION"] -= int(math.sqrt(max_hp))
+ t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
def get_inventory_slot_to_consume(t):
- """Return slot Id of strongest consumable in t's inventory, else -1."""
- cmp_food = 0
+ """Return invent. slot of healthiest consumable(if any healthy),else -1."""
+ cmp_food = -1
selection = -1
i = 0
+ hunger_u = hunger_per_turn(t["T_TYPE"])
+ type = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
+ consume_hungering = world_db["ThingActions"][type]["TA_EFFORT"] * hunger_u
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
- and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
- cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- selection = i
+ and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
+ nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ tmp_cmp = abs(t["T_SATIATION"] + nutvalue - consume_hungering)
+ if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
+ or tmp_cmp < cmp_food:
+ cmp_food = tmp_cmp
+ selection = i
i += 1
return selection