else if (WEST == dir && map->offset.x > 0) map->offset.x--;
else if (EAST == dir) map->offset.x++; }
-void record_action (char action) {
-// Append action to game record file.
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file); }
-
-void next_turn (struct World * world) {
-// Increment turn and move enemy.
+void turn_over (struct World * world, char action) {
+// Record action in game record file, increment turn and move enemy.
+ if (1 == world->interactive) {
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
world->turn++;
rrand(1, world->seed * world->turn);
struct Monster * monster;
update_log (world, msg);
free(msg); } }
prev = success * d;
- if (1 == world->interactive)
- record_action(d);
- next_turn (world); }
+ turn_over (world, d); }
void player_wait (struct World * world) {
// Make player wait one turn.
update_log (world, "\nYou wait.");
- if (1 == world->interactive)
- record_action(0);
- next_turn (world); }
+ turn_over (world, 0); }
void toggle_window (struct WinMeta * win_meta, struct Win * win) {
// Toggle display of window win.
struct Map init_map ();
void map_scroll (struct Map *, char);
-void record_action (char);
-void next_turn (struct World *);
+void turn_over (struct World *, char);
void save_game(struct World *);
char is_passable (struct Map *, uint16_t, uint16_t);