# DUMMY so far. Just builds an all-visible map.
+def actor_wait(Thing):
+ """Do nothing (but loudly, if by player)."""
+ if Thing == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You wait.\n")
+
+
+def actor_move(Thing):
+ pass
+
+
+def actor_pick_up(Thing):
+ pass
+
+
+def actor_drop(Thing):
+ pass
+
+
+def actor_use(Thing):
+ pass
+
+
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
- # run_thing_action(action["TA_NAME"])
+ eval("actor_" + ThingAction["TA_NAME"])(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
# DUMMY: hunger