/* src/server/init.c */
#include "init.h"
+#include <errno.h> /* global errno, EEXIST */
#include <stddef.h> /* NULL */
#include <stdint.h> /* uint32_t */
+#include <stdio.h> /* sprintf(), fflush() */
#include <stdlib.h> /* exit(), free() */
-#include <string.h> /* atoi() */
+#include <string.h> /* atoi(), strlen() */
+#include <sys/stat.h> /* mkdir() */
+#include <sys/types.h> /* defines pid_t, time_t */
#include <time.h> /* time() */
-#include <unistd.h> /* optarg, getopt(), access(), unlink() */
+#include <unistd.h> /* optarg, getopt(), access(), unlink(), getpid() */
#include "../common/readwrite.h" /* try_fopen(), try_fclose(), textfile_width(),
- * try_fgets()
+ * try_fgets(), try_fwrite()
*/
#include "../common/rexit.h" /* exit_err() */
+#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "map_objects.h" /* free_map_objects(), add_map_objects() */
+#include "map_object_actions.h" /* init_map_object_actions() */
+#include "map_objects.h" /* free_map_objects(), add_map_objects(),
+ * init_map_object_defs()
+ */
#include "map.h" /* init_map() */
#include "rrand.h" /* rrand() */
#include "run.h" /* obey_msg(), io_loop() */
+extern void init_map_and_map_objects_configs()
+{
+ world.map.size.x = 64;
+ world.map.size.y = 64;
+ world.map.dist_orthogonal = 5;
+ world.map.dist_diagonal = 7;
+ char * err_mod = "No map object definitions file.";
+ char * err_moa = "No map object actions file.";
+ exit_err(access(world.path_map_obj_defs, F_OK), err_mod);
+ exit_err(access(world.path_map_obj_acts, F_OK), err_moa);
+ init_map_object_defs();
+ init_map_object_actions();
+}
+
+
+
+extern void setup_server_io()
+{
+ char * f_name = "setup_server_io()";
+ int test = mkdir("server", 0700);
+ exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
+ world.file_out = try_fopen(world.path_out, "w", f_name);
+ world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
+ sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
+ try_fwrite(world.server_test, strlen(world.server_test), 1,
+ world.file_out, f_name);
+ fflush(world.file_out);
+ set_cleanup_flag(CLEANUP_OUT);
+ if (!access(world.path_in, F_OK)) /* This keeps out input from old input */
+ { /* file streams of clients */
+ unlink(world.path_in); /* communicating with server processes */
+ } /* superseded by this current one. */
+ world.file_in = try_fopen(world.path_in, "w", f_name);
+ try_fclose(world.file_in, f_name);
+ world.file_in = try_fopen(world.path_in, "r", f_name);
+ set_cleanup_flag(CLEANUP_IN);
+}
+
+
+
extern void remake_world(uint32_t seed)
{
char * f_name = "remake_world()";
/* Parses command line arguments -v and -s into server configuration. */
extern void obey_argv(int argc, char * argv[]);
+/* Set map geometry and, from config files, map object (action) definitions. */
+extern void init_map_and_map_objects_configs();
+
+/* Start server in file and out file, latter with server process test string. */
+extern void setup_server_io();
+
/* Dissolves old game world if it exists, and generates a new one from "seed".
* Unlinks a pre-existing file at world.path_record if called on a world.turn>0,
* i.e. if called after iterating through an already established game world.
/* src/server/main.c */
-#include <errno.h> /* global errno */
-#include <stdio.h> /* printf(), fflush() */
+#include <stdio.h> /* printf() */
#include <stdlib.h> /* exit() */
-#include <string.h> /* strlen() */
-#include <sys/stat.h> /* mkfifo(), mkdir() */
-#include <sys/types.h> /* defines pid_t, time_t */
-#include <time.h> /* #time() */
-#include <unistd.h> /* access(), getpid(), unlink() */
#include "../common/err_try_fgets.h" /* set_err_try_fgets_delim() */
-#include "../common/readwrite.h" /* try_fopen(), try_fwrite(), try_fclose() */
#include "../common/rexit.h" /* exit_err, set_cleanup_func() */
-#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag(), cleanup() */
-#include "init.h" /* run_game(), obey_argv() */
-#include "map_object_actions.h" /* init_map_object_actions() */
-#include "map_objects.h" /* init_map_object_defs() */
-#include "run.h" /* obey_argv(), run_game() */
+#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(),
+ * init_map_and_map_object_configs()
+ */
#include "world.h" /* struct World */
int main(int argc, char ** argv)
{
- char * f_name = "main()";
-
/* So error exits also go through the server's cleanup() function. */
set_cleanup_func(cleanup);
world.tmp_suffix = "_tmp";
set_err_try_fgets_delim("%%\n");
- /* Set map geometry. */
- world.map.size.x = 64;
- world.map.size.y = 64;
- world.map.dist_orthogonal = 5;
- world.map.dist_diagonal = 7;
-
- /* Check existence of config files. */
- char * err_mod = "No map object definitions file.";
- char * err_moa = "No map object actions file.";
- exit_err(access(world.path_map_obj_defs, F_OK), err_mod);
- exit_err(access(world.path_map_obj_acts, F_OK), err_moa);
-
- /* Init from config files map object (action) definitions. */
- init_map_object_defs();
- init_map_object_actions();
-
- /* Create server directory if it does not exist yet. */
- int test = mkdir("server", 0700);
- exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
-
- /* Create server out file and start it with server process test string. */
- world.file_out = try_fopen(world.path_out, "w", f_name);
- world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
- sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
- try_fwrite(world.server_test, strlen(world.server_test), 1,
- world.file_out, f_name);
- fflush(world.file_out);
- set_cleanup_flag(CLEANUP_OUT);
-
- /* Create server in file, switch to reading it. */
- if (!access(world.path_in, F_OK)) /* This keeps out input from old input */
- { /* file streams of clients */
- unlink(world.path_in); /* communicating with server processes */
- } /* superseded by this current one. */
- world.file_in = try_fopen(world.path_in, "w", f_name);
- try_fclose(world.file_in, f_name);
- world.file_in = try_fopen(world.path_in, "r", f_name);
- set_cleanup_flag(CLEANUP_IN);
+ /* Init map, map object configurations and server i/o files. */
+ init_map_and_map_objects_configs();
+ setup_server_io();
/* Enter play or replay mode loops, then leave properly. */
run_game();