*/
#include "map_objects.h" /* for structs Monster, Item, Player,
* init_map_object_defs(), read_map_objects(),
- * read_map_objects_monsterdata,
- * read_map_objects_itemdata, build_map_objects()
+ * build_map_objects()
*/
#include "map_object_actions.h" /* for player_wait(), move_player() */
#include "map.h" /* for struct Map, init_map() */
player.pos.y = read_uint16_bigendian(file) - 1;
player.pos.x = read_uint16_bigendian(file) - 1;
player.hitpoints = fgetc(file);
- read_map_objects(&world.monster, file, sizeof(struct Monster),
- read_map_objects_monsterdata);
- read_map_objects(&world.item, file, sizeof(struct Item), NULL);
+ read_map_objects(&world, &world.monster, file);
+ read_map_objects(&world, &world.item, file);
fclose(file);
}
if (1 == world.turn)
{
player.pos = find_passable_pos(&map);
- void * foo = build_map_objects(&world, &world.monster,
- 0, 1 + rrand() % 27,
- sizeof(struct Monster),
- build_map_objects_monsterdata);
- foo = build_map_objects(&world, foo, 1, 1 + rrand() % 9,
- sizeof(struct Monster),
- build_map_objects_monsterdata);
- build_map_objects(&world, foo, 2, 1 + rrand() % 3,
- sizeof(struct Monster),
- build_map_objects_monsterdata);
- foo = build_map_objects(&world, &world.item, 3, 1 + rrand() % 3,
- sizeof(struct Item),
- build_map_objects_itemdata);
- build_map_objects(&world, foo, 4, 1 + rrand() % 3,
- sizeof(struct Item), build_map_objects_itemdata);
+ void * foo;
+ foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
+ foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
+ build_map_objects(&world, foo, 3, 1 + rrand() % 3);
+ foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
+ build_map_objects(&world, foo, 5, 1 + rrand() % 3);
}
/* Initialize window system and windows. */
+/* Map-object-type-specific helpers to (build|write|read)_map_objects(). */
+static void build_map_objects_itemdata(struct MapObjDef * map_obj_def,
+ void * start);
+static void build_map_objects_monsterdata(struct MapObjDef * map_obj_def,
+ void * start);
+static void write_map_objects_monsterdata(void * start, FILE * file);
+static void read_map_objects_monsterdata( void * start, FILE * file);
+
+
+
static struct MapObj * get_next_map_obj(void * start, char * first,
size_t size, struct MapObj * map_obj)
{
+static void build_map_objects_itemdata(struct MapObjDef * map_obj_def,
+ void * start)
+{
+ struct Item * i = (struct Item *) start;
+ i->map_obj.type = map_obj_def->id;
+}
+
+
+
+static void build_map_objects_monsterdata(struct MapObjDef * map_obj_def,
+ void * start)
+{
+ struct Monster * m = (struct Monster *) start;
+ m->map_obj.type = map_obj_def->id;
+ struct MonsterDef * md = (struct MonsterDef *) map_obj_def;
+ m->hitpoints = md->hitpoints_start;
+}
+
+
+
+static void write_map_objects_monsterdata(void * start, FILE * file)
+{
+ struct Monster * m = (struct Monster *) start;
+ fputc(m->hitpoints, file);
+}
+
+
+
+static void read_map_objects_monsterdata (void * start, FILE * file)
+{
+ struct Monster * m = (struct Monster *) start;
+ m->hitpoints = fgetc(file);
+}
+
+
+
extern void init_map_object_defs(struct World * world, char * filename)
{
- world->item_def = 0;
+ world->item_def = 0;
world->monster_def = 0;
- FILE * file = fopen(filename, "r");
- uint16_t linemax;
+ FILE * file = fopen(filename, "r");
+ uint16_t linemax;
textfile_sizes (file, &linemax, NULL);
- struct MapObjDef mod;
- struct ItemDef id;
- struct MonsterDef md;
+ struct MapObjDef mod;
+ struct ItemDef id;
+ struct MonsterDef md;
struct ItemDef * * p_p_id = &world->item_def;
struct MonsterDef * * p_p_md = &world->monster_def;
- char * defline = malloc(linemax);
- char * line_p;
- char m_or_i;
+ char * defline = malloc(linemax);
+ char * line_p;
while (fgets(defline, linemax, file))
{
mod.next = 0;
mod.id = atoi(defline);
line_p = strchr(defline, ' ') + 1;
- m_or_i = * line_p;
+ mod.m_or_i = * line_p;
mod.mapchar = * (line_p + 2);
- if ('i' == m_or_i)
+ if ('i' == mod.m_or_i)
{
line_p = line_p + 5;
}
}
mod.desc = calloc (strlen (line_p), sizeof(char));
memcpy (mod.desc, line_p, strlen(line_p) - 1);
- if ('i' == m_or_i)
+ if ('i' == mod.m_or_i)
{
id.map_obj_def = mod;
* p_p_id = malloc(sizeof(struct ItemDef));
-extern void write_map_objects(void * start, FILE * file,
- void (* w_typedata) (void *, FILE *) )
+extern void write_map_objects(struct World * world, void * start, FILE * file)
{
struct MapObj * map_obj;
+ struct MapObjDef * mod;
for (map_obj = start; map_obj != 0; map_obj = map_obj->next)
{
+ fputc(map_obj->type, file);
write_uint16_bigendian(map_obj->pos.y + 1, file);
write_uint16_bigendian(map_obj->pos.x + 1, file);
- fputc(map_obj->type, file);
- if (w_typedata)
+ mod = get_map_obj_def(world, map_obj->type);
+ if ('m' == mod->m_or_i)
{
- w_typedata (map_obj, file);
+ write_map_objects_monsterdata(map_obj, file);
}
}
write_uint16_bigendian(0, file);
-extern void read_map_objects(void * start, FILE * file, size_t size,
- void (* r_typedata) (void *, FILE *) )
+extern void read_map_objects(struct World * world, void * start, FILE * file)
{
struct MapObj * map_obj;
- uint16_t test;
+ struct MapObjDef * mod;
+ size_t size;
+ char type;
char first = 1;
+ long pos;
while (1)
{
- test = read_uint16_bigendian(file);
- if (0 == test)
+ pos = ftell(file);
+ if (0 == read_uint16_bigendian(file))
{
break;
}
+ fseek(file, pos, SEEK_SET);
+ type = fgetc(file);
+ mod = get_map_obj_def(world, type);
+ if ('m' == mod->m_or_i)
+ {
+ size = sizeof(struct Monster);
+ }
+ else
+ {
+ size = sizeof(struct Item);
+ }
map_obj = get_next_map_obj(start, &first, size, map_obj);
- map_obj->pos.y = test - 1;
+ map_obj->type = type;
+ map_obj->pos.y = read_uint16_bigendian(file) - 1;
map_obj->pos.x = read_uint16_bigendian(file) - 1;
- map_obj->type = fgetc(file);
- if (r_typedata)
+ if ('m' == mod->m_or_i)
{
- r_typedata(map_obj, file);
+ read_map_objects_monsterdata(map_obj, file);
}
}
if (!first)
-extern void write_map_objects_monsterdata(void * start, FILE * file)
-{
- struct Monster * m = (struct Monster *) start;
- fputc(m->hitpoints, file);
-}
-
-
-
-extern void read_map_objects_monsterdata (void * start, FILE * file)
-{
- struct Monster * m = (struct Monster *) start;
- m->hitpoints = fgetc(file);
-}
-
-
-
extern void * build_map_objects(struct World * world, void * start, char def_id,
- unsigned char n, size_t size,
- void (* b_typedata) (struct MapObjDef *,
- void *))
+ unsigned char n)
{
unsigned char i;
struct MapObj * mo;
char first = 1;
struct MapObjDef * mod = get_map_obj_def(world, def_id);
+ size_t size = 0;
+ if ('i' == mod->m_or_i)
+ {
+ size = sizeof(struct Item);
+ }
+ else
+ {
+ size = sizeof(struct Monster);
+ }
for (i = 0; i < n; i++)
{
mo = get_next_map_obj(start, &first, size, mo);
mo->pos = find_passable_pos(world->map);
- b_typedata(mod, mo);
+ if ('i' == mod->m_or_i)
+ {
+ build_map_objects_itemdata(mod, mo);
+ }
+ else
+ {
+ build_map_objects_monsterdata(mod, mo);
+ }
+
}
if (!first)
{
-extern void build_map_objects_itemdata(struct MapObjDef * map_obj_def,
- void * start)
-{
- struct Item * i = (struct Item *) start;
- i->map_obj.type = map_obj_def->id;
-}
-
-
-
-extern void build_map_objects_monsterdata(struct MapObjDef * map_obj_def,
- void * start)
-{
- struct Monster * m = (struct Monster *) start;
- m->map_obj.type = map_obj_def->id;
- struct MonsterDef * md = (struct MonsterDef *) map_obj_def;
- m->hitpoints = md->hitpoints_start;
-}
-
-
-
extern struct MapObjDef * get_map_obj_def (struct World * world, char def_id)
{
struct MapObjDef * d = NULL;
struct MapObjDef
{
struct MapObjDef * next;
+ char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */
char id; /* Unique identifier of the map object type to describe. */
char mapchar; /* Map object symbol to appear on map.*/
char * desc; /* String describing map object in the game log. */
/* Build into memory starting at "start" chain of "n" map objects of type
- * "def_id", pass either "build_map_objects_itemdata" or
- * "build_map_objects_monsterdata" as "b_typedata"() to build data specific
- * to monsters or items (or more forms if they ever get invented).
- *
- * TODO: function should decide by itself what "b_typedata"() to call based
- * on monster-or-item info in MapObjDef struct or from a table mapping type
- * identifiers to these.
+ * "def_id".
*/
extern void * build_map_objects(struct World * world, void * start, char def_id,
- unsigned char n, size_t size,
- void (* b_typedata) (struct MapObjDef *,
- void *));
-extern void build_map_objects_itemdata(struct MapObjDef * map_obj_def,
- void * start);
-extern void build_map_objects_monsterdata(struct MapObjDef * map_obj_def,
- void * start);
+ unsigned char n);
/* Write to/read from file chain of map objects starting/to start in memory at
- * "start", use "w_typedata"()"/"r_typedata" for data specific to monsters
- * (pass "write_map_objects_monsterdata"/"read_map_objects_itemdata") or items
- * (currently they have no data specific only to them, so pass NULL). Use "size"
- * in read_map_objects() to pass the size of structs of the affected map object
- * type.
- *
- * TODO: the size of these structs should not need to be passed but instead be
- * available via the type id of the affected map object type. The TODO above
- * towards the function deciding its helper function by itself also applies.
+ * "start".
*/
-extern void write_map_objects(void * start, FILE * file,
- void (* w_typedata) (void *, FILE *) );
-extern void read_map_objects(void * start, FILE * file, size_t size,
- void (* w_typedata) (void *, FILE *) );
-extern void write_map_objects_monsterdata(void * start, FILE * file);
-extern void read_map_objects_monsterdata( void * start, FILE * file);
+extern void write_map_objects(struct World * world, void * start, FILE * file);
+extern void read_map_objects(struct World * world, void * start, FILE * file);