#include <string.h>
#include "windows.h"
-struct WinMeta init_win_meta (WINDOW * screen) {
+struct yx {
+ uint16_t y;
+ uint16_t x; };
+
+struct Corners {
+ struct yx tl;
+ struct yx tr;
+ struct yx bl;
+ struct yx br; };
+
+static struct yx place_window (struct WinMeta *, struct Win *);
+static void update_windows (struct WinMeta *, struct Win *);
+static void destroy_window (struct Win *);
+static void draw_windows_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
+static void draw_window_borders (struct Win *, char);
+static void draw_windows (struct Win *);
+static void draw_vertical_scroll_hint (struct WinMeta *, uint16_t, uint32_t, char);
+
+extern struct WinMeta init_win_meta (WINDOW * screen) {
// Create and populate WinMeta struct with sane default values.
struct WinMeta win_meta;
win_meta.screen = screen;
win_meta.active = 0;
return win_meta; }
-struct Win init_window (struct WinMeta * win_meta, char * title, void * data, void * func) {
+extern struct Win init_window (struct WinMeta * win_meta, char * title, void * data, void * func) {
// Create and populate Win struct with sane default values.
struct Win win;
win.prev = 0;
win.draw = func;
return win; }
-void append_window (struct WinMeta * win_meta, struct Win * win) {
+extern void append_window (struct WinMeta * win_meta, struct Win * win) {
// Append win to window chain. Set active, if first window. Update geometry of windows from new window on.
if (0 != win_meta->chain_start) {
win->prev = win_meta->chain_end;
win_meta->chain_end = win;
update_windows(win_meta, win); }
-void suspend_window (struct WinMeta * win_meta, struct Win * win) {
+extern void suspend_window (struct WinMeta * win_meta, struct Win * win) {
// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection.
destroy_window(win);
if (win_meta->chain_start != win) // Give win's position in the chain to element next to it in the chain.
if (getmaxx(win_meta->pad) != lastwincol)
wresize(win_meta->pad, getmaxy(win_meta->pad), lastwincol + 2); } }
-struct yx place_window (struct WinMeta * win_meta, struct Win * win) {
+static struct yx place_window (struct WinMeta * win_meta, struct Win * win) {
// Based on position and sizes of previous window, find fitting place for current window.
struct yx start;
start.x = 0; // if window is first in chain, place it on top-left corner
win_up = win_upup; } } }
return start; }
-void update_windows (struct WinMeta * win_meta, struct Win * win) {
+static void update_windows (struct WinMeta * win_meta, struct Win * win) {
// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad.
if (0 != win->curses)
destroy_window (win);
if (0 != win->next)
update_windows (win_meta, win->next); }
-void destroy_window (struct Win * win) {
+static void destroy_window (struct Win * win) {
// Delete window.
delwin(win->curses);
win->curses = 0; }
-void draw_window_borders (struct Win * win, char active) {
+static void draw_window_borders (struct Win * win, char active) {
// Draw borders of window win, including title. Decorate in a special way if window is marked as active.
uint16_t y, x;
for (y = getbegy(win->curses); y <= getbegy(win->curses) + win->height; y++) {
title[length_visible + 2] = '\0';
mvwaddstr (wgetparent(win->curses), getbegy(win->curses)-1, getbegx(win->curses)+title_offset, title); } }
-void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, uint16_t ccount) {
+static void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, uint16_t ccount) {
// Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners.
char active = 0;
if (win == win_active)
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
-void draw_windows (struct Win * win) {
+static void draw_windows (struct Win * win) {
// Draw contents of all windows in window chain from win on.
win->draw(win);
if (0 != win->next) {
draw_windows (win->next); } }
-void draw_vertical_scroll_hint (struct WinMeta * win_meta, uint16_t x, uint32_t more_cols, char dir) {
+static void draw_vertical_scroll_hint (struct WinMeta * win_meta, uint16_t x, uint32_t more_cols, char dir) {
// Draw scroll hint line in win at col x of pad display, announce more_cols more columns in direction dir.
uint16_t y, offset;
char phrase[] = "more columns";
mvwaddch(win_meta->pad, y, x, dir | A_REVERSE);
free(scrolldesc); }
-void draw_all_windows (struct WinMeta * win_meta) {
+extern void draw_all_windows (struct WinMeta * win_meta) {
// Draw pad with all windows and their borders, plus scrolling hints.
erase();
wnoutrefresh(win_meta->screen);
pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->height, win_meta->width - 1); }
doupdate(); }
-void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) {
+extern void resize_active_window (struct WinMeta * win_meta, uint16_t height, uint16_t width) {
// Grow or shrink currently active window. Correct its geometry and that of its followers.
if (0 != win_meta->active && width > 0 && height > 0 && height < win_meta->height) {
win_meta->active->height = height;
win_meta->active->width = width;
update_windows(win_meta, win_meta->chain_start); } }
-void cycle_active_window (struct WinMeta * win_meta, char dir) {
+extern void cycle_active_window (struct WinMeta * win_meta, char dir) {
// Cycle active window selection forwards (dir = 'n') or backwards.
if (0 != win_meta->active) {
if ('n' == dir) {
else
win_meta->active = win_meta->chain_end; } } }
-void shift_active_window (struct WinMeta * win_meta, char dir) {
+extern void shift_active_window (struct WinMeta * win_meta, char dir) {
// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end.
if (0 != win_meta->active && win_meta->chain_start != win_meta->chain_end && (dir == 'f' || dir == 'b')) {
struct Win * win_shift = win_meta->active;
free(wins);
win_meta->active = win_shift; } }
-void reset_pad_offset(struct WinMeta * win_meta, uint16_t new_offset) {
+extern void reset_pad_offset(struct WinMeta * win_meta, uint16_t new_offset) {
// Apply new_offset to windows pad, if it proves to be sane.
if (new_offset >= 0 && new_offset + win_meta->width < getmaxx(win_meta->pad))
win_meta->pad_offset = new_offset; }
void (* draw) (struct Win *);
void * data; };
-struct yx {
- uint16_t y;
- uint16_t x; };
-
-struct Corners {
- struct yx tl;
- struct yx tr;
- struct yx bl;
- struct yx br; };
-
-struct WinMeta init_win_meta (WINDOW *);
-struct Win init_window (struct WinMeta *, char *, void *, void *);
-void append_window (struct WinMeta *, struct Win *);
-void suspend_window (struct WinMeta *, struct Win *);
-struct yx place_window (struct WinMeta *, struct Win *);
-void update_windows (struct WinMeta *, struct Win *);
-void destroy_window (struct Win *);
-void draw_windows (struct Win *);
-void draw_windows_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
-void draw_window_borders (struct Win *, char);
-void draw_vertical_scroll_hint (struct WinMeta *, uint16_t, uint32_t, char);
-void draw_all_windows (struct WinMeta *);
-void resize_active_window (struct WinMeta *, uint16_t, uint16_t);
-void cycle_active_window (struct WinMeta *, char);
-void shift_active_window (struct WinMeta *, char);
-void reset_pad_offset (struct WinMeta *, uint16_t);
+extern struct WinMeta init_win_meta (WINDOW *);
+extern struct Win init_window (struct WinMeta *, char *, void *, void *);
+extern void append_window (struct WinMeta *, struct Win *);
+extern void suspend_window (struct WinMeta *, struct Win *);
+extern void draw_all_windows (struct WinMeta *);
+extern void resize_active_window (struct WinMeta *, uint16_t, uint16_t);
+extern void cycle_active_window (struct WinMeta *, char);
+extern void shift_active_window (struct WinMeta *, char);
+extern void reset_pad_offset (struct WinMeta *, uint16_t);