get_neighbors_yxyx(self.thing.position).values()
reach = [self.thing.position] + list(neighbors)
if to_pick_up is None:
- raise PlayError('no thing of ID %s exists %s' % self.args[0])
+ raise PlayError('no such thing exists')
elif to_pick_up == self.thing:
raise PlayError('cannot pick up oneself')
elif to_pick_up.type_ == 'Player':
raise PlayError('cannot pick up player')
elif to_pick_up.position not in reach:
- raise PlayError('thing of ID %s not in reach' % self.args[0])
+ raise PlayError('thing not in reach')
elif not to_pick_up.portable:
- raise PlayError('thing of ID %s not portable' % self.args[0])
+ raise PlayError('thing not portable')
def do(self):
to_pick_up = self.thing.game.get_thing(self.args[0])