-from server.io import log
-from server.config.world_data import world_db
+from server.io import log, strong_write
+from server.config.world_data import world_db, symbols_passable, directions_db
+from server.utils import mv_yx_in_dir_legal, rand, id_setter
+from server.config.io import io_db
+from server.new_thing import new_Thing
+
+def make_world(seed):
+ from server.config.world_data import world_db, symbols_passable
+ from server.config.misc import make_map_func
+ from server.config.io import io_db
+ from server.utils import rand, libpr, id_setter
+ from server.new_thing import new_Thing
+ from server.io import strong_write
+ from server.update_map_memory import update_map_memory
+
+ def free_pos(plant=False):
+ i = 0
+ while 1:
+ err = "Space to put thing on too hard to find. Map too small?"
+ while 1:
+ y = rand.next() % world_db["MAP_LENGTH"]
+ x = rand.next() % world_db["MAP_LENGTH"]
+ pos = y * world_db["MAP_LENGTH"] + x;
+ if (not plant
+ and "." == chr(world_db["MAP"][pos])) \
+ or ":" == chr(world_db["MAP"][pos]):
+ break
+ i += 1
+ if i == 65535:
+ raise SystemExit(err)
+ pos_clear = (0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_POSY"] == y
+ if world_db["Things"][id]["T_POSX"] == x]))
+ if pos_clear:
+ break
+ return (y, x)
+
+ rand.seed = seed
+ if world_db["MAP_LENGTH"] < 1:
+ print("Ignoring: No map length >= 1 defined.")
+ return
+ libpr.set_maplength(world_db["MAP_LENGTH"])
+ player_will_be_generated = False
+ playertype = world_db["PLAYER_TYPE"]
+ for ThingType in world_db["ThingTypes"]:
+ if playertype == ThingType:
+ if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
+ player_will_be_generated = True
+ break
+ if not player_will_be_generated:
+ print("Ignoring: No player type with start number >0 defined.")
+ return
+ wait_action = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_action = True
+ if not wait_action:
+ print("Ignoring beyond SEED_MAP: " +
+ "No thing action with name 'wait' defined.")
+ return
+ #for name in specials:
+ # if world_db[name] not in world_db["ThingTypes"]:
+ # print("Ignoring: No valid " + name + " set.")
+ # return
+ world_db["Things"] = {}
+ make_map()
+ world_db["WORLD_ACTIVE"] = 1
+ world_db["TURN"] = 1
+ for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(playertype, free_pos())
+ if not world_db["Things"][0]["fovmap"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ update_map_memory(world_db["Things"][0])
+ for type in world_db["ThingTypes"]:
+ for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
+ if type != playertype:
+ id = id_setter(-1, "Things")
+ plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
+ world_db["Things"][id] = new_Thing(type, free_pos(plantness))
+ strong_write(io_db["file_out"], "NEW_WORLD\n")
+
+def thingproliferation(t, prol_map):
+ from server.config.world_data import directions_db, symbols_passable,\
+ world_db
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.new_thing import new_Thing
+ prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
+ if prolscore and \
+ (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
+ t["T_LIFEPOINTS"] >= 0.9 *
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
+ and \
+ (1 == prolscore or 1 == (rand.next() % prolscore)):
+ candidates = []
+ for dir in [directions_db[key] for key in directions_db]:
+ mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
+ pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
+ if mv_result[0] and \
+ (ord(":") == prol_map[pos]
+ or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ and ord(".") == prol_map[pos])):
+ candidates.append((mv_result[1], mv_result[2]))
+ if len(candidates):
+ i = rand.next() % len(candidates)
+ id = id_setter(-1, "Things")
+ newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
+ world_db["Things"][id] = newT
+ #if (world_db["FAVOR_STAGE"] > 0
+ # and t["T_TYPE"] == world_db["PLANT_0"]):
+ # world_db["GOD_FAVOR"] += 5
+ #elif t["T_TYPE"] == world_db["PLANT_1"];
+ # world_db["GOD_FAVOR"] += 25
+ #elif world_db["FAVOR_STAGE"] >= 4 and \
+ # t["T_TYPE"] == world_db["ANIMAL_1"]:
+ # log("The Island God SMILES upon a new-born bear baby.")
+ # world_db["GOD_FAVOR"] += 750
+
+def make_map():
+ from server.config.world_data import world_db
+ from server.utils import rand
+
+ def is_neighbor(coordinates, type):
+ y = coordinates[0]
+ x = coordinates[1]
+ length = world_db["MAP_LENGTH"]
+ ind = y % 2
+ diag_west = x + (ind > 0)
+ diag_east = x + (ind < (length - 1))
+ pos = (y * length) + x
+ if (y > 0 and diag_east
+ and type == chr(world_db["MAP"][pos - length + ind])) \
+ or (x < (length - 1)
+ and type == chr(world_db["MAP"][pos + 1])) \
+ or (y < (length - 1) and diag_east
+ and type == chr(world_db["MAP"][pos + length + ind])) \
+ or (y > 0 and diag_west
+ and type == chr(world_db["MAP"][pos - length - (not ind)])) \
+ or (x > 0
+ and type == chr(world_db["MAP"][pos - 1])) \
+ or (y < (length - 1) and diag_west
+ and type == chr(world_db["MAP"][pos + length - (not ind)])):
+ return True
+ return False
+
+ world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+ length = world_db["MAP_LENGTH"]
+ add_half_width = (not (length % 2)) * int(length / 2)
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
+ while (1):
+ y = rand.next() % length
+ x = rand.next() % length
+ pos = (y * length) + x
+ if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
+ if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
+ break
+ world_db["MAP"][pos] = ord(".")
+ n_trees = int((length ** 2) / 16)
+ i_trees = 0
+ while (i_trees <= n_trees):
+ single_allowed = rand.next() % 32
+ y = rand.next() % length
+ x = rand.next() % length
+ pos = (y * length) + x
+ if "." == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "X")):
+ world_db["MAP"][pos] = ord("X")
+ i_trees += 1
+ n_colons = int((length ** 2) / 16)
+ i_colons = 0
+ while (i_colons <= n_colons):
+ single_allowed = rand.next() % 256
+ y = rand.next() % length
+ x = rand.next() % length
+ pos = (y * length) + x
+ if ("." == chr(world_db["MAP"][pos])
+ and ((not single_allowed) or is_neighbor((y, x), ":"))):
+ world_db["MAP"][pos] = ord(":")
+ i_colons += 1
+ #altar_placed = False
+ #while not altar_placed:
+ # y = rand.next() % length
+ # x = rand.next() % length
+ # pos = (y * length) + x
+ # if (("." == chr(world_db["MAP"][pos]
+ # or ":" == chr(world_db["MAP"][pos]))
+ # and not is_neighbor((y, x), "X"))):
+ # world_db["MAP"][pos] = ord("_")
+ # world_db["altar"] = (y, x)
+ # altar_placed = True
def ai(t):
from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
def actor_move(t):
+ from server.utils import mv_yx_in_dir_legal
+ from server.build_fov_map import build_fov_map
+ from server.config.world_data import directions_db, symbols_passable
def decrement_lifepoints(t):
t["T_LIFEPOINTS"] -= 1
_id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
log("BAR " + str(t["T_LIFEPOINTS"]))
return sadness
return 0
- from server.build_fov_map import build_fov_map
- from server.utils import mv_yx_in_dir_legal
- from server.config.world_data import directions_db
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if test and t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= test
return
- passable = "." == chr(world_db["MAP"][pos]) or \
- ":" == chr(world_db["MAP"][pos])
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
"TT_TOOL": ""
}
-from server.io import strong_write
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
world_db["GOD_FAVOR"] = 0
-from server.config.io import io_db
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
+
+import server.config.misc
+server.config.misc.make_map_func = make_map
+server.config.misc.thingproliferation_func = thingproliferation
+server.config.misc.make_world = make_world