void draw_log (struct Win * win) {
// Draw log text from world struct in win->data from bottom to top.
- struct World world = * (struct World *) win->data;
- draw_text_from_bottom(win, world.log); }
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log); }
void draw_map (struct Win * win) {
// Draw map determined by win->data Map struct into window. Respect offset.
void draw_info (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
- struct World world = * (struct World *) win->data;
- int count = world.turn;
+ struct World * world = (struct World *) win->data;
+ int count = world->turn;
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }