world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
def actor_pickup(t):
- from server.ai import eat_vs_hunger_threshold
used_slots = len(t["T_CARRIES"])
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
- ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if len(ids):
- lowest_tid = -1
- eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for iid in ids:
- tid = world_db["Things"][iid]["T_TYPE"]
- if lowest_tid == -1 or tid < lowest_tid:
- if (t != world_db["Things"][0] and
- (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
- or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
- <= eat_cost))):
- continue
- id = iid
- lowest_tid = tid
- world_db["Things"][id]["carried"] = True
- ty = world_db["Things"][id]["T_TYPE"]
- if (t != world_db["Things"][0]
- and world_db["Things"][id]["T_PLAYERDROP"]
- and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
- score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
+ from server.actions import actor_pickup
+ t_picked = actor_pickup(t)
+ if t_picked != None:
+ ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
+ if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
+ and ty["TT_TOOL"] == "food":
+ score = int(ty["TT_TOOLPOWER"] / 32)
world_db["GOD_FAVOR"] += score
- world_db["Things"][id]["T_PLAYERDROP"] = 0
- t["T_CARRIES"].append(id)
- if t == world_db["Things"][0]:
- log("You PICK UP an object.")
+ t_picked["T_PLAYERDROP"] = 0
elif t == world_db["Things"][0]:
log("CAN'T pick up object: No storage room to carry more.")
+def actor_pickup_test_hook(t, tid):
+ from server.ai import eat_vs_hunger_threshold
+ tt = world_db["ThingTypes"][tid]
+ return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
+ (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
def actor_drop(t):
"""Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
log("You DROP an object.")
world_db["Things"][id]["T_PLAYERDROP"] = 1
-
def actor_use(t):
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
server.config.actions.action_db["actor_use"] = actor_use
+server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
from server.config.commands import commands_db
commands_db["TT_ID"] = (1, False, command_ttid)
def actor_pickup(t):
- """Make t pick up (topmost?) Thing from ground into inventory.
+ """Make t pick up (topmost?) Thing from ground into inventory. Return it.
Define topmostness by how low the thing's type ID is.
"""
lowest_tid = -1
for iid in ids:
tid = world_db["Things"][iid]["T_TYPE"]
- if lowest_tid == -1 or tid < lowest_tid:
+ from server.config.actions import actor_pickup_test_hook
+ if (lowest_tid == -1 or tid < lowest_tid) and \
+ actor_pickup_test_hook(t, tid):
id = iid
lowest_tid = tid
world_db["Things"][id]["carried"] = True
t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
log("You PICK UP an object.")
-
+ return world_db["Things"][id]
def actor_drop(t):
"""Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""