extern void save_game(struct World * world)
{
char * savefile_tmp = "savefile_tmp";
- char * savefile = "savefile";
+ char * savefile = "savefile";
+ char * err_open = "Error saving game: "
+ "Unable to open 'savefile_new' for writing.";
+ char * err_write = "Error saving game: "
+ "Trouble writing to opened 'savefile_new'.";
+ char * err_close = "Error saving game: "
+ "Unable to close opened 'savefile_new'.";
+ char * err_unl = "Error saving game: "
+ "Unable to unlink old 'savefile'.";
+ char * err_move = "Error saving game: "
+ "Unable to rename 'savefile_tmp' to 'savefile'.";
FILE * file = fopen(savefile_tmp, "w");
- exit_err(0 == file, world,
- "Error saving game: Unable to open new savefile for writing.");
+ exit_err(0 == file, world, err_open);
if ( write_uint32_bigendian(world->seed, file)
|| write_uint32_bigendian(world->turn, file)
|| write_uint16_bigendian(world->player->pos.y + 1, file)
|| write_map_objects(world, world->monster, file)
|| write_map_objects(world, world->item, file))
{
- exit_err(1, world,
- "Error saving game: Trouble writing to opened new savefile.");
+ exit_err(1, world, err_write);
}
- exit_err(fclose(file), world,
- "Error saving game: Unable to close opened new savefile.");
+ exit_err(fclose(file), world, err_close);
if (!access(savefile, F_OK))
{
- exit_err(unlink(savefile), world,
- "Error saving game: Unable to unlink old savefile.");
+ exit_err(unlink(savefile), world, err_unl);
}
- exit_err(rename(savefile_tmp, savefile), world,
- "Error saving game: Unable to rename 'savefile_tmp' to "
- "'savefile'.");
+ exit_err(rename(savefile_tmp, savefile), world, err_move);
}