world_db["Things"][id] = newT
+def hunger(t):
+ """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+ if t["T_SATIATION"] > -32768:
+ t["T_SATIATION"] -= 1
+ testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+ if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ raise RuntimeError("A thing that should not hunger is hungering.")
+ stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+ if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ else:
+ name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ strong_write(io_db["file_out"], "LOG " + name + \
+ " suffers from hunger.\n")
+ decrement_lifepoints(t)
+
+
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
eval("actor_" + ThingAction["TA_NAME"])(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- # DUMMY: hunger
+ hunger(Thing)
thingproliferation(Thing)
if whilebreaker:
break