+#include <stddef.h> /* NULL */
#include <stdint.h> /* uint8_t, uint16_t, uint32_t, INT8_MIN, INT8_MAX */
-/* Wrapper around mv_yx_in_dir_legal() that stores the new coordinate in the
- * globals res_y, res_x.
+/* Wrapper around mv_yx_in_dir_legal() that stores new coordinate in res_y/x,
+ * (return with result_y/x()), and immediately resets the wrapping.
*/
-uint8_t res_y = 0;
-uint8_t res_x = 0;
+static uint8_t res_y = 0;
+static uint8_t res_x = 0;
extern uint8_t mv_yx_in_dir_legal_wrap(char dir, uint8_t y, uint8_t x)
{
struct yx_uint8 yx;
yx.y = y;
yx.x = x;
uint8_t result = mv_yx_in_dir_legal(dir, &yx);
+ mv_yx_in_dir_legal(0, NULL);
res_y = yx.y;
res_x = yx.x;
return result;
}
+extern uint8_t result_y()
+{
+ return res_y;
+}
+extern uint8_t result_x()
+{
+ return res_x;
+}
libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
ctypes.c_uint8]
libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
+ libpr.result_y.restype = ctypes.c_uint8
+ libpr.result_x.restype = ctypes.c_uint8
+ libpr.set_maplength(world_db["MAP_LENGTH"])
return libpr
# TODO: Aging of MEMDEPTHMAP.
for memthing in t["T_MEMTHING"]:
y = world_db["Things"][memthing[0]]["T_POSY"]
- x = world_db["Things"][memthing[1]]["T_POSY"]
+ x = world_db["Things"][memthing[0]]["T_POSX"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
t["T_MEMTHING"].remove(memthing)
for id in world_db["Things"]:
# DUMMY so far. Just builds an all-visible map.
+def decrement_lifepoints(t):
+ """Decrement t's lifepoints by 1, and if to zero, corpse it.
+
+ If t is the player avatar, only blank its fovmap, so that the client may
+ still display memory data. On non-player things, erase fovmap and memory.
+ """
+ t["T_LIFEPOINTS"] -= 1
+ if 0 == t["T_LIFEPOINTS"]:
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ strong_write(io_db["file_out"], "LOG You die.\n")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ strong_write(io_db["file_out"], "LOG It dies.\n")
+
+
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
def actor_move(t):
- pass
+ """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ dir_c = t["T_ARGUMENT"].encode("ascii")[0]
+ legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
+ passable = False
+ if -1 == legal_move:
+ raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+ elif 1 == legal_move:
+ pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
+ passable = "." == chr(world_db["MAP"][pos])
+ hitted = [id for id in world_db["Things"]
+ if world_db["Things"][id] != t
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_POSY"] == libpr.result_y()
+ if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
+ if len(hitted):
+ hitted = hitted[0]
+ decrement_lifepoints(world_db["Things"][hitted])
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ hitter = "You" if t == world_db["Things"][0] else hitter_name
+ hitted_type = world_db["Things"][hitted]["T_TYPE"]
+ hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ hitted = "you" if hitted == world_db["Things"][0] else hitted_name
+ verb = " wound " if hitter == "You" else " wounds "
+ strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+ ".\n")
+ return
+ dir = [dir for dir in directions_db
+ if directions_db[dir] == t["T_ARGUMENT"]][0]
+ if passable:
+ t["T_POSY"] = libpr.result_y()
+ t["T_POSX"] = libpr.result_x()
+ for id in t["T_CARRIES"]:
+ world_db["Things"][id]["T_POSY"] = libpr.result_y()
+ world_db["Things"][id]["T_POSX"] = libpr.result_x()
+ build_fov_map(t)
+ strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ else:
+ strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
def actor_pick_up(t):
set_command()
def set_command_and_argument_movestring(str_arg):
- dirs = {"east": "d", "south-east": "c", "south-west": "x",
- "west": "s", "north-west": "w", "north-east": "e"}
- if str_arg in dirs:
- world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+ if str_arg in directions_db:
+ world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
set_command()
else:
print("Ignoring: Argument must be valid direction string.")
world_db["MAP_LENGTH"] = val
set_world_inactive()
world_db["Things"] = {}
- libpr.set_maplength = val
+ libpr.set_maplength(val)
def command_worldactive(worldactive_string):
"Things": {}
}
+"""Mapping of direction names to internal direction chars."""
+directions_db = {"east": "d", "south-east": "c", "south-west": "x",
+ "west": "s", "north-west": "w", "north-east": "e"}
"""File IO database."""
io_db = {