int key;
unsigned char quit_called;
if (0 == world.interactive) {
+ unsigned char still_reading_file = 1;
int action;
while (1) {
draw_all_windows (&win_meta);
key = getch();
- if (key == get_action_key(world.keybindings, "wait / next turn") ) {
+ if (1 == still_reading_file && key == get_action_key(world.keybindings, "wait / next turn") ) {
action = getc(file);
if (EOF == action)
- break;
+ still_reading_file = 0;
else if (0 == action)
player_wait (&world);
else if ('s' == action)