void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
- char success = 0;
struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
struct Monster * monster;
for (monster = world->monster; monster != 0; monster = monster->next)
if (yx_uint16_cmp (t, monster->pos)) {
- success = 2;
- break; }
- if (2 != success && is_passable(world->map, t.y, t.x)) {
- success = 1;
+ update_log (world, "\nYou hit the monster.");
+ turn_over (world, d);
+ return; }
+ char * msg = calloc(25, sizeof(char));
+ char * msg_content = "You fail to move";
+ char * dir;
+ if (NORTH == d) dir = "north";
+ else if (EAST == d) dir = "east" ;
+ else if (SOUTH == d) dir = "south";
+ else if (WEST == d) dir = "west" ;
+ if (is_passable(world->map, t.y, t.x)) {
+ msg_content = "You move";
world->player->pos = t; }
- if (2 == success)
- update_log (world, "\nYou hit the monster.");
- else {
- char * dir;
- if (NORTH == d) dir = "north";
- else if (EAST == d) dir = "east" ;
- else if (SOUTH == d) dir = "south";
- else if (WEST == d) dir = "west" ;
- char * msg = calloc(25, sizeof(char));
- char * msg_content = "You fail to move";
- if (1 == success)
- msg_content = "You move";
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg); }
+ sprintf(msg, "\n%s %s.", msg_content, dir);
+ update_log (world, msg);
+ free(msg);
turn_over (world, d); }
void player_wait (struct World * world) {