for (circle_i = 1, circle_is_on_map = 1; circle_is_on_map; circle_i++)
{
circle_is_on_map = 0;
- if (1 != circle_i)
- {
- mv_yx_in_dir_legal('c', &test_pos);
- }
- char dir_char = 'd';
+ if (1 < circle_i) /* All circles but the 1st are */
+ { /* moved into starting from a */
+ mv_yx_in_dir_legal('c', &test_pos);/* previous circle's last hex, */
+ } /* i.e. from the upper left. */
uint8_t dir_char_pos_in_circledirs_string = 0;
+ char dir_char = 'd'; /* Circle's 1st hex is entered by rightward move.*/
uint16_t dist_i, hex_i;
for (hex_i = 0, dist_i = 1; hex_i < 6 * circle_i; dist_i++, hex_i++)
{
circle_is_on_map = 1;
}
dir_char = circledirs_string[dir_char_pos_in_circledirs_string];
- if (circle_i == dist_i)
- {
- dist_i = 0;
- dir_char_pos_in_circledirs_string++;
- }
+ if (circle_i == dist_i) /* Number of steps into */
+ { /* one direction before */
+ dist_i = 0; /* direction change is */
+ dir_char_pos_in_circledirs_string++;/* equal to distance to */
+ } /* center / circle number.*/
}
}
mv_yx_in_dir_legal(0, NULL);