--- /dev/null
+Next planned steps in plomrogue development:
+
+BOTH SERVER/CLIENT:
+
+- implement better server/client architecture, meeting these criteria:
+ - keep interaction of server and client in the filesystem (as currently
+ happens by use of plain text files and fifos) to allow for easy scripting
+ - allow for specific requests of the client for specific server data (such as:
+ "what path do you propose for the player character to get from A to B?")
+ - reduce hard disk i/o for server/client interaction (use fifos only?)
+ - further avoid exits that keep the server running and the lock file existing
+ when it shouldn't
+
+- check for return values of *printf()
+
+SERVER:
+
+- implement field of view / line of sight and obstacles for those on the map
+
+- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+
+- remove score
+
+- is it actually useful to define map object action ids in the config file?
+
+CLIENT:
+
+- enable toggling of window borders
+
+- enable toggling of showing "\n" in the window content either as newline breaks
+ (as currently) or as " / " (without newline break) for more efficent screen
+ estate use
+
+- does get_n_of_keybs() really need to be its own function? (only used once)
+
+- transform Keybindings struct series from a linked list into an array