You can move around a player on an island and meet different enemies. You have 5
hitpoints to lose before death; they start with different amounts of hitpoints,
-depending on their species. Your score grows by killing enemies, to the amount
-of hitpoints each killed enemy started with. Dead enemies become dirt, skeletons
-or "magic meat"--such objects can be collected, and "magic meat" can be consumed
-to gain hitpoints. Note that different kinds of movements/actions take different
-numbers of turns to finish.
+depending on their species. Dead enemies become dirt, skeletons or "magic meat"
+-- such objects can be collected, and "magic meat" can be consumed to gain
+hitpoints. Note that different kinds of movements/actions take different numbers
+of turns to finish.
Enemies' AI is very dumb so far: Each turn, they try to move towards their
path-wise nearest enemy. If no enemy is found in their surroundings, they just