lowered_msg = ''
for c in msg:
c = c
- while random.random() > volume * 4:
+ while random.random() > volume * 8:
if c.isupper():
c = c.lower()
elif c != '.':
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id], False)
- dijkstra_map = Map(game.map_geometry.size)
- n_max = 256
- dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
- dijkstra_map[speaker.position] = 0
+ n_max = 255
+ map_size = game.map.size_i
+ dijkstra_map = [n_max for i in range(game.map.size_i)]
+ dijkstra_map[game.map.get_position_index(speaker.position)] = 0
shrunk = True
while shrunk:
shrunk = False
- for pos in dijkstra_map:
- if game.map[pos] == 'X':
+ for i in range(map_size):
+ if game.map.terrain[i] == 'X':
continue
- neighbors = game.map_geometry.get_neighbors(pos)
+ neighbors = game.map_geometry.get_neighbors_i(i)
for direction in [d for d in neighbors if neighbors[d]]:
- yx = neighbors[direction]
- if dijkstra_map[yx] < dijkstra_map[pos] - 1:
- dijkstra_map[pos] = dijkstra_map[yx] + 1
+ j = neighbors[direction]
+ if dijkstra_map[j] < dijkstra_map[i] - 1:
+ dijkstra_map[i] = dijkstra_map[j] + 1
shrunk = True
+ #print('DEBUG')
+ #line_to_print = []
+ #x = 0
+ #for n in dijkstra_map:
+ # line_to_print += ['%3s' % n]
+ # x += 1
+ # if x >= game.map.size.x:
+ # x = 0
+ # print(' '.join(line_to_print))
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id], create_unfound=False)
- volume = 1 / max(1, dijkstra_map[listener.position])
+ listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
+ volume = 1 / max(1, listener_vol)
lowered_msg = lower_msg_by_volume(msg, volume)
lowered_nick = lower_msg_by_volume(speaker.nickname, volume)
game.io.send('CHAT ' +
def __init__(self, size):
self.size = size
+ self.neighbors_i = {}
def get_directions(self):
directions = []
neighbors[direction] = self.move(pos, direction)
return neighbors
+ def get_neighbors_i(self, i):
+ if i in self.neighbors_i:
+ return self.neighbors_i[i]
+ pos = YX(i // self.size.x, i % self.size.x)
+ neighbors_pos = self.get_neighbors(pos)
+ neighbors_i = {}
+ for direction in neighbors_pos:
+ pos = neighbors_pos[direction]
+ if pos is None:
+ neighbors_i[direction] = None
+ else:
+ neighbors_i[direction] = pos.y * self.size.x + pos.x
+ self.neighbors_i[i] = neighbors_i
+ return self.neighbors_i[i]
+
def move(self, start_pos, direction):
mover = getattr(self, 'move_' + direction)
target = mover(start_pos)