if not world_db["PLANT_0"] in world_db["ThingTypes"]:
print("Ignoring: No valid PLANT_0 set.")
return
+ if not world_db["LUMBER"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid LUMBER set.")
+ return
#for name in specials:
# if world_db[name] not in world_db["ThingTypes"]:
# print("Ignoring: No valid " + name + " set.")
from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
from server.config.misc import decrement_lifepoints_func
+ from server.new_thing import new_Thing
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
log("You chop it DOWN.")
world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
build_fov_map(t)
return
passable = chr(world_db["MAP"][pos]) in symbols_passable
altar_found = True
valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
+ valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"]
if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and valid_slippers and valid_plant0:
+ world_db["MAP"] and valid_slippers and valid_plant0 and \
+ valid_lumber:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
else:
print("Illegal inventory index.")
+def command_lumber(str_int): # #
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["LUMBER"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["LUMBER"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("LUMBER matches no known ThingTypes, deactivating world.")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
world_db["SLIPPERS"] = 0
if not "PLANT_0" in world_db:
world_db["PLANT_0"] = 0
+if not "LUMBER" in world_db:
+ world_db["LUMBER"] = 0
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, command_slippers)
commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["LUMBER"] = (1, False, command_lumber)
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)